Battle chronicle

our hero draws pieces against Zombie. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on H1.

Zombie falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4. Zombie advances to G2 and claims our pawn.

From F1 to G2, our hero's bishop swallows Zombie's bishop.

Zombie moves the bishop from B7 to G2 and topples our hero's bishop.

Without hurry or fear, our hero places the pawn on F3. From the dark, Zombie pushes the pawn to H4. From C4 to B5, our hero's pawn swallows Zombie's pawn.

Zombie answers by moving the bishop from G2 to F1. A clean strike: our hero's pawn topples the rook on A6.

With dungeon cunning, Zombie brings the pawn to G2. With a steady hand, our hero brings the king to F2, and zombie's rook advances from E7 to E4.

our hero advances the pawn from H2 to H3. Zombie captures the pawn on E2 and puts our hero in check.

From G1 to E2, our hero's knight swallows Zombie's rook.

Zombie's pawn crowns on H1 and a hostile queen is born.

A clean strike: our hero's queen topples the bishop on F1.

Zombie answers by moving the pawn from D7 to D5. From F1 to H1, our hero's queen swallows Zombie's queen.

With dungeon cunning, Zombie brings the king to D8. With a steady hand, our hero brings the pawn to F4, while zombie's king advances from D8 to C7.

From H1 to D5, our hero's queen swallows Zombie's pawn.

Zombie sets the pawn on F5, watching every square. A clean strike: our hero's queen topples the pawn on F5.

From the dark, Zombie pushes the king to B8. From F8, our hero's queen forces Zombie to defend.

Zombie answers by moving the knight from A7 to C8; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Zombie brings the pawn to H5.

With a steady hand, our hero brings the pawn to F6, and zombie's king advances from B8 to A8. our hero advances the pawn from F6 to F7, while zombie sets the king on B8, watching every square.

Without hurry or fear, our hero places the queen on H8. From the dark, Zombie pushes the king to A8.

Promotion: on F8, our hero turns a pawn into a queen.

Zombie answers by moving the king from A8 to A7, and right after that our hero slides the queen across the board, from F8 to F6. With dungeon cunning, Zombie brings the knight to D6.

Check: our hero tightens the net by bringing the queen to H7.

Zombie's king advances from A7 to A8. our hero gives check with the queen on F8.

Zombie sets the knight on E8, watching every square. Mate. our hero's queen on E8 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
31 / 10
First capture
move 1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 57% of the games on this floor.

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