Battle chronicle

The duel begins: our hero against Gelatin on floor 7.

our hero answers with fury: the king leaps from F1 to G2 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Gelatin brings the rook to G4. With a steady hand, our hero brings the knight to G1.

Gelatin's rook falls on G2 and tears the pawn from our hero.

our hero advances the king from E1 to F1; then gelatin sets the knight on D5, watching every square. our hero claims the enemy rook by landing on G2.

From the dark, Gelatin pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind. Gelatin answers by moving the bishop from D6 to G3.

our hero claims the enemy bishop by landing on G3.

With dungeon cunning, Gelatin brings the king to F7. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

our hero activates Backstab and silently removes a threat from Gelatin.

Gelatin's king advances from F7 to E8. our hero claims the enemy knight by landing on D5.

Gelatin sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on E3, while from the dark, Gelatin pushes the pawn to D6.

our hero's pawn takes C4, leaving C2 behind, and gelatin answers by moving the knight from H7 to F8. our hero captures the enemy pawn: the bishop leaps from E3 to B6.

With dungeon cunning, Gelatin brings the knight to G6, and right after that with a steady hand, our hero brings the rook to C1. Gelatin's king advances from E7 to D7; then our hero advances the pawn from C4 to C5.

Gelatin sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on D6.

Gelatin's knight reaches H4 and threatens our hero's king.

our hero's king takes H3, leaving G2 behind. A cruel blow: Gelatin's pawn captures our hero's pawn on B2.

our hero slides the rook across the board, from C1 to B1. our hero activates Backstab and silently removes a threat from Gelatin.

With dungeon cunning, Gelatin brings the king to E8. our hero captures the enemy knight: the king leaps from H3 to H4.

Gelatin's pawn advances from H6 to H5. our hero claims the enemy pawn by landing on H5.

Check from Gelatin: the pawn plants itself on G6.

our hero captures the enemy pawn: the king leaps from H5 to G6.

From the dark, Gelatin pushes the pawn to A5. our hero claims the enemy pawn by landing on A5.

Gelatin answers by moving the king from E8 to F8. our hero slides the pawn across the board, from D6 to D7, and right after that with dungeon cunning, Gelatin brings the king to G8.

Mate. our hero's queen on D8 leaves Gelatin with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 54 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 2
First capture
move 2
Skills used
2

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 33% of the games on this floor.

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