Battle chronicle

our hero draws pieces against Zombie. The dungeon watches in silence.

Zombie moves its king from C7 to D8 and topples our hero's queen!

Neither our hero nor Zombie claims victory. A draw on the board.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, while with dungeon cunning, Zombie brings the pawn to B4. With a steady hand, our hero brings the knight to H4, and zombie's pawn advances from A5 to A4.

our hero advances the knight from H4 to F5. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie sets the pawn on D6, watching every square. By taking the pawn on D6, our hero drives Zombie into check.

Zombie moves the rook from A6 to D6 and topples our hero's knight.

our hero's pawn takes D4, leaving D2 behind, and right after that zombie answers by moving the rook from A7 to A5. our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Zombie brings the rook to E6. A clean strike: our hero's pawn topples the pawn on A4.

Zombie's bishop advances from D5 to E4, and our hero advances the pawn from E2 to E3. Zombie sets the rook on F6, watching every square.

Without hurry or fear, our hero places the king on D2, and right after that from the dark, Zombie pushes the pawn to G2. our hero's bishop takes A3, leaving C1 behind; then zombie answers by moving the pawn from E7 to E5.

A clean strike: our hero's bishop topples the pawn on B4.

With dungeon cunning, Zombie brings the rook to D5, and with a steady hand, our hero brings the king to E1. Check from Zombie: the rook plants itself on F1.

our hero advances the king from E1 to E2, and right after that zombie sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D2.

Zombie's rook reaches D1 and threatens our hero's king.

A clean strike: our hero's king topples the rook on D1.

Zombie answers by moving the rook from D5 to D6, and our hero slides the king across the board, from D1 to E1. With dungeon cunning, Zombie brings the rook to C6, while with a steady hand, our hero brings the king to F2.

Zombie's king advances from D7 to C7, and our hero advances the king from F2 to G1. Check from Zombie: the rook plants itself on C1.

Without hurry or fear, our hero places the king on F2. Zombie gives check with the rook on F1.

our hero's king takes G3, leaving F2 behind. From the shadows, Backstab. Zombie loses a piece to our hero's blade.

Zombie answers by moving the rook from F1 to F6. our hero slides the bishop across the board, from B4 to C3, and with dungeon cunning, Zombie brings the bishop to F5.

From D4 to E5, our hero's pawn swallows Zombie's pawn.

Zombie gives check with the pawn on H4.

A clean strike: our hero's king topples the pawn on H4.

Zombie sets the rook on E6, watching every square; then without hurry or fear, our hero places the bishop on A1. From the dark, Zombie pushes the rook to F6.

A clean strike: our hero's pawn topples the rook on F6.

our hero activates Backstab and silently removes a threat from Zombie.

Zombie answers by moving the knight from B7 to C5, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Zombie brings the knight to D7.

Promotion: on F8, our hero turns a pawn into a queen.

Zombie's knight advances from D7 to B6. our hero advances the king from H4 to H5, and right after that zombie sets the knight on D7, watching every square.

A clean strike: our hero's king topples the pawn on H6.

Zombie advances to F8 and claims our queen.

our hero's king takes G7, leaving H6 behind. Zombie answers by moving the knight from F8 to D7, and our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Zombie brings the king to D8, while with a steady hand, our hero brings the pawn to A5. Zombie's knight advances from D7 to B8.

our hero advances the bishop from A1 to E5; then zombie sets the knight on A6, watching every square. From F6, our hero's bishop forces Zombie to defend.

From the dark, Zombie pushes the king to D7, and our hero's bishop takes D4, leaving F6 behind. Zombie answers by moving the king from D7 to D8, while our hero slides the king across the board, from G7 to F8.

With dungeon cunning, Zombie brings the king to D7, and with a steady hand, our hero brings the pawn to E5. Zombie's knight advances from A6 to C5.

From D4 to C5, our hero's bishop swallows Zombie's knight.

Zombie sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E6; then from the dark, Zombie pushes the king to B8.

our hero's pawn takes E7, leaving E6 behind. Zombie answers by moving the king from B8 to B7. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Zombie brings the king to C7, while with a steady hand, our hero brings the queen to A8. Zombie's king advances from C7 to D7.

our hero advances the pawn from A5 to A6; then zombie sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to D8.

Zombie moves the king from C7 to D8 and topples our hero's queen.

our hero's pawn takes A7, leaving A6 behind. Zombie answers by moving the king from D8 to C7. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Zombie brings the king to D7, and with a steady hand, our hero brings the king to G7. Zombie's king advances from D7 to C7.

our hero advances the queen from A8 to D5, and right after that zombie sets the king on B8, watching every square. From D6, our hero's bishop forces Zombie to defend.

From the dark, Zombie pushes the king to A7. Check: our hero tightens the net by bringing the queen to A5.

Zombie answers by moving the king from A7 to B7, and our hero slides the bishop across the board, from D6 to C5. With dungeon cunning, Zombie brings the king to C6.

From A8, our hero's queen forces Zombie to defend.

Zombie's king advances from C6 to B5. our hero advances the bishop from C5 to B4; then zombie sets the king on C4, watching every square.

our hero gives check with the queen on A6.

From the dark, Zombie pushes the king to B3, and our hero's bishop takes D2, leaving B4 behind. Zombie answers by moving the king from B3 to B2, while our hero slides the queen across the board, from A6 to F1.

With dungeon cunning, Zombie brings the king to A2, and with a steady hand, our hero brings the king to G8. Zombie's king advances from A2 to B2.

our hero advances the king from G8 to F8, and right after that zombie sets the king on B3, watching every square. Without hurry or fear, our hero places the bishop on C1; then from the dark, Zombie pushes the king to A4.

our hero gives check with the queen on F4.

Zombie answers by moving the king from A4 to A5. From F5, our hero's queen forces Zombie to defend.

With dungeon cunning, Zombie brings the king to B4. Check: our hero tightens the net by bringing the queen to F4.

Zombie's king advances from B4 to B3. our hero gives check with the queen on F3.

Zombie sets the king on A4, watching every square. From F4, our hero's queen forces Zombie to defend.

From the dark, Zombie pushes the king to A5. Check: our hero tightens the net by bringing the queen to F5.

Zombie answers by moving the king from A5 to A4. our hero gives check with the queen on F4.

The duel ends in a draw: our hero and Zombie withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 24 s
Moves
131
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
19 / 21
First capture
move 3
Skills used
3

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (131 moves) lasted longer than 98% of the games on this floor.

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