Battle chronicle
The duel begins: our hero against Young Treant on floor 22.
With an adventurer's precision, our hero takes the rival rook on D2.
Young Treant falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Young Treant sets the queen on B8, watching every square. our hero claims the enemy pawn by landing on C3.
Young Treant's rook falls on D2 and tears the pawn from our hero.
our hero captures the enemy rook: the king leaps from E1 to D2.
Young Treant answers by moving the queen from B8 to A7. our hero claims the enemy bishop by landing on A6.
In that instant, Backstab: one of Young Treant's pieces vanishes without a trace.
With dungeon cunning, Young Treant brings the knight to D7; then with a steady hand, our hero brings the knight to F3. Young Treant's pawn advances from G5 to G4, and right after that our hero advances the knight from F3 to H4.
Young Treant sets the knight on B6, watching every square. Without hurry or fear, our hero places the knight on F5, while from the dark, Young Treant pushes the pawn to G6.
our hero claims the enemy pawn by landing on H6.
our hero activates Backstab and silently removes a threat from Young Treant.
Young Treant answers by moving the king from E8 to F8. our hero captures the enemy pawn: the knight leaps from H6 to G4.
With dungeon cunning, Young Treant brings the bishop to B4. our hero claims the enemy pawn by landing on F6.
Young Treant's knight advances from B6 to A4, while our hero advances the pawn from B2 to B3. A cruel blow: Young Treant's knight captures our hero's knight on C3.
Check: our hero tightens the net by bringing the rook to H8.
From the dark, Young Treant pushes the king to G7, while our hero's rook takes B8, leaving H8 behind. Check from Young Treant: the knight plants itself on E4.
our hero slides the king across the board, from D2 to E3. Young Treant's knight falls on F6 and tears the knight from our hero.
our hero captures the enemy bishop: the rook leaps from B8 to B4.
Stealth. our hero's trap leaves Young Treant confused.
Young Treant's king advances from G7 to G8. our hero advances the rook from A1 to H1, while young Treant sets the king on G7, watching every square.
In the end, our hero delivers checkmate and Young Treant flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 7
- First capture
- move 0
- Skills used
- 3
Floor 22 statistics
Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 79% of the games on this floor.