Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero's queen lands on F1 and defeats Alpha Bat's rook!

Checkmate! our hero topples Alpha Bat and claims victory.

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The battle, move by move

our hero advances the pawn from A2 to A4, and alpha Bat sets the rook on D5, watching every square. A clean strike: our hero's rook topples the pawn on H3.

From the dark, Alpha Bat pushes the knight to F6. From H3 to H4, our hero's rook swallows Alpha Bat's pawn.

Alpha Bat answers by moving the rook from D5 to F5; then our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Alpha Bat brings the knight to D5.

With a steady hand, our hero brings the pawn to A5, and alpha Bat's rook advances from F5 to F6. our hero advances the pawn from A5 to A6, while alpha Bat sets the knight on E3, watching every square.

From D2 to E3, our hero's bishop swallows Alpha Bat's knight.

Alpha Bat moves the pawn from F4 to E3 and topples our hero's bishop.

our hero's pawn takes A7, leaving A6 behind. Check from Alpha Bat: the pawn plants itself on D2.

our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Alpha Bat brings the rook to G6. Promotion: on A8, our hero turns a pawn into a queen.

Alpha Bat's king advances from E8 to D7. our hero advances the queen from D1 to B1. Check from Alpha Bat: the bishop plants itself on C4.

Without hurry or fear, our hero places the king on D1. Alpha Bat advances to G1 and claims our knight.

our hero's king takes C2, leaving D1 behind. Alpha Bat's pawn reaches D3 and threatens our hero's king.

our hero slides the king across the board, from C2 to C3. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

With dungeon cunning, Alpha Bat brings the bishop to B3. From H4 to H6, our hero's rook swallows Alpha Bat's bishop.

Alpha Bat moves the rook from G1 to F1 and topples our hero's bishop.

A clean strike: our hero's queen topples the rook on F1.

Alpha Bat sets the bishop on A2, watching every square. From A8 to A2, our hero's queen swallows Alpha Bat's bishop.

Alpha Bat's pawn crowns on D1 and a hostile knight is born.

A clean strike: our hero's queen topples the knight on D1.

Alpha Bat answers by moving the king from D7 to D8, and our hero slides the queen across the board, from A2 to A7. With dungeon cunning, Alpha Bat brings the pawn to D5.

And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
19 / 9
First capture
move 1
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 45% of the games on this floor.

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