Battle chronicle
A new legend is written: our hero challenges Pit Spider on floor 9.
our hero's king lands on F3 and defeats Pit Spider's rook!
The duel ends in a draw: our hero and Pit Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on H3.
Pit Spider's rook reaches E6 and threatens our hero's king.
our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Pit Spider brings the bishop to E4. With a steady hand, our hero brings the pawn to G4.
our hero activates Backstab and silently removes a threat from Pit Spider.
Pit Spider gives check with the rook on F6.
our hero advances the king from F2 to E3. Pit Spider's rook reaches F3 and threatens our hero's king.
our hero claims the enemy bishop by landing on E4.
From the dark, Pit Spider pushes the rook to D6. our hero captures the enemy rook: the king leaps from E4 to F3.
Pit Spider gives check with the rook on F6.
our hero slides the king across the board, from F3 to G3. With dungeon cunning, Pit Spider brings the king to F8; then with a steady hand, our hero brings the rook to H2.
Pit Spider's knight advances from A7 to C8, and right after that our hero advances the rook from H2 to B2. Pit Spider sets the king on E8, watching every square.
our hero captures the enemy pawn: the rook leaps from B2 to B3.
From the dark, Pit Spider pushes the king to D8. our hero's rook takes B6, leaving B3 behind, and pit Spider answers by moving the rook from F6 to F4.
our hero captures the enemy rook: the king leaps from G3 to F4.
A cruel blow: Pit Spider's knight captures our hero's rook on B6.
With a steady hand, our hero brings the pawn to G5. Stealth. our hero's trap leaves Pit Spider confused.
Pit Spider's pawn advances from D7 to D5, while our hero advances the king from F4 to E5. Check from Pit Spider: the pawn plants itself on F6.
Without hurry or fear, our hero places the king on E6. From the dark, Pit Spider pushes the knight to D7. our hero captures the enemy pawn: the king leaps from E6 to D5.
Pit Spider answers by moving the pawn from E7 to E5. our hero slides the king across the board, from D5 to E6.
Check from Pit Spider: the knight plants itself on C5.
our hero captures the enemy pawn: the king leaps from E6 to F6.
our hero activates Backstab and silently removes a threat from Pit Spider.
Pit Spider's king advances from D8 to D7. our hero claims the enemy pawn by landing on E5.
Pit Spider sets the knight on A6, watching every square.
Draw. The dungeon keeps the names of our hero and Pit Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 46
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 18 / 5
- First capture
- move 0
- Skills used
- 3
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 47% of the games on this floor.