Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D2.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the rook to D2. our hero claims the enemy rook by landing on D2.
Bat's pawn advances from E4 to E3. our hero captures the enemy pawn: the bishop leaps from D2 to E3.
Bat sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on A7. From the dark, Bat pushes the king to G6.
our hero captures the enemy pawn: the rook leaps from A7 to B7.
Bat answers by moving the pawn from H6 to H5. our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Bat brings the king to F7. our hero captures the enemy pawn: the rook leaps from B6 to D6.
Bat's king advances from F7 to E7. our hero advances the rook from D6 to D5, and right after that bat sets the king on E6, watching every square.
our hero captures the enemy pawn: the rook leaps from D5 to C5.
From the dark, Bat pushes the king to D7. our hero claims the enemy pawn by landing on E5.
Bat answers by moving the king from D7 to C8. our hero captures the enemy pawn: the rook leaps from E5 to H5.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the bishop to F4, and right after that bat's king advances from D7 to E8.
our hero advances the bishop from F4 to G5; then bat sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on H6.
From the dark, Bat pushes the king to E8, and our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from E8 to F8, while our hero slides the knight across the board, from F3 to E5.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the bishop to H4; then bat's king advances from G7 to F8.
our hero advances the rook from H6 to G6, and right after that bat sets the king on E8, watching every square. Without hurry or fear, our hero places the rook on G7.
From the dark, Bat pushes the king to F8, while our hero's rook takes G5, leaving G7 behind. Bat answers by moving the king from F8 to E7.
Check: our hero tightens the net by bringing the knight to G6.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the pawn to E4, and right after that bat's king advances from E8 to F7.
our hero advances the pawn from E4 to E5; then bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Bat pushes the king to H7, and our hero's pawn takes E7, leaving E6 behind. Bat answers by moving the king from H7 to H6, while our hero slides the knight across the board, from G6 to F4.
With dungeon cunning, Bat brings the king to H7. our hero's pawn crowns on E8 and becomes a queen.
Bat's king advances from H7 to H6. And it is checkmate: our hero ends the game on H8.