Battle chronicle
Camilo P. draws pieces against Fallen Priest. The dungeon watches in silence.
Camilo P. answers with fury: the pawn leaps from D2 to E3 and captures the enemy queen.
In the end, Camilo P. delivers checkmate and Fallen Priest flees the board.
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The battle, move by move
From H8, Camilo P.'s rook forces Fallen Priest to defend.
Fallen Priest sets the king on D7, watching every square, and right after that without hurry or fear, Camilo P. places the rook on A8. From the dark, Fallen Priest pushes the rook to G5.
By taking the bishop on A7, Camilo P. drives Fallen Priest into check.
Fallen Priest answers by moving the king from D7 to E6, and right after that camilo P. slides the rook across the board, from A7 to B7. Camilo P. activates Backstab and silently removes a threat from Fallen Priest.
With dungeon cunning, Fallen Priest brings the rook to H5. Check: Camilo P. tightens the net by bringing the rook to B6.
Fallen Priest's king advances from E6 to F5, and camilo P. advances the bishop from F1 to E2. Fallen Priest sets the queen on E3, watching every square.
A clean strike: Camilo P.'s pawn topples the queen on E3.
Fallen Priest gives check with the rook on H1.
Camilo P.'s bishop takes F1, leaving E2 behind; then fallen Priest answers by moving the pawn from F4 to F3. Camilo P. slides the pawn across the board, from G2 to G3.
With dungeon cunning, Fallen Priest brings the pawn to C3, and with a steady hand, Camilo P. brings the rook to C1. Fallen Priest's knight advances from E5 to D7, while camilo P. advances the rook from B6 to B7.
Fallen Priest sets the rook on H2, watching every square. From B7 to D7, Camilo P.'s rook swallows Fallen Priest's knight.
From the dark, Fallen Priest pushes the pawn to D4. A clean strike: Camilo P.'s rook topples the pawn on E7.
Fallen Priest answers by moving the rook from H2 to G2. Check: Camilo P. tightens the net by bringing the rook to F7.
With dungeon cunning, Fallen Priest brings the king to G6. A clean strike: Camilo P.'s rook topples the pawn on F3.
Fallen Priest's rook advances from G2 to H2. From D3, Camilo P.'s bishop forces Fallen Priest to defend.
Camilo P. activates Backstab and silently removes a threat from Fallen Priest.
Fallen Priest sets the king on H5, watching every square. By taking the pawn on C5, Camilo P. drives Fallen Priest into check.
From the dark, Fallen Priest pushes the king to G4; then camilo P.'s rook takes F5, leaving C5 behind. Check from Fallen Priest: the rook plants itself on H1.
Camilo P. slides the king across the board, from E1 to F2, and with dungeon cunning, Fallen Priest brings the rook to H6. From E3 to D4, Camilo P.'s pawn swallows Fallen Priest's pawn.
Fallen Priest's rook advances from H6 to D6, and right after that camilo P. advances the king from F2 to E3. Fallen Priest sets the rook on H6, watching every square; then without hurry or fear, Camilo P. places the pawn on D5.
From the dark, Fallen Priest pushes the rook to A6. Check: Camilo P. tightens the net by bringing the rook to F4.
Fallen Priest answers by moving the king from G4 to G5. From F4 to A4, Camilo P.'s rook swallows Fallen Priest's pawn.
With dungeon cunning, Fallen Priest brings the rook to A8. From F5, Camilo P.'s rook forces Fallen Priest to defend.
Fallen Priest's king advances from G5 to H6. Check: Camilo P. tightens the net by bringing the rook to H4.
Fallen Priest sets the king on G7, watching every square. Camilo P. gives check with the rook on G4.
From the dark, Fallen Priest pushes the king to H6; then camilo P.'s rook takes F1, leaving F5 behind. Fallen Priest answers by moving the rook from A8 to A6.
Camilo P. delivers the final mate from H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 8 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 2
- Skills used
- 2
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 76% of the games on this floor.