Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero answers with fury: the bishop leaps from F1 to C4 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy rook by landing on C4.
Skeleton gives check with the rook on E4.
With a steady hand, our hero brings the king to D2. Skeleton's bishop reaches E3 and threatens our hero's king.
our hero advances the king from D2 to D3. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
Skeleton sets the pawn on D5, watching every square. our hero captures the enemy pawn: the bishop leaps from C4 to D5.
From the dark, Skeleton pushes the rook to E5. our hero captures the pawn on C6 and leaves Skeleton in check.
Skeleton's pawn falls on C6 and tears the bishop from our hero.
our hero slides the king across the board, from D3 to C4. With dungeon cunning, Skeleton brings the knight to E6, and right after that with a steady hand, our hero brings the king to B4.
our hero activates Backstab and silently removes a threat from Skeleton.
Skeleton's king advances from E8 to D7, while our hero advances the king from B4 to C4. Skeleton's rook reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Skeleton pushes the rook to F4, while our hero's king takes E3, leaving D3 behind.
Skeleton answers by moving the knight from E6 to C5. our hero claims the enemy rook by landing on F4.
With dungeon cunning, Skeleton brings the king to E8. With a steady hand, our hero brings the king to E3, and right after that skeleton's knight advances from C5 to A4.
our hero advances the king from E3 to D3. Skeleton gives check with the knight on B2.
Without hurry or fear, our hero places the king on C2. From the dark, Skeleton pushes the king to D8. our hero claims the enemy knight by landing on B2.
Skeleton answers by moving the pawn from H6 to H5. our hero slides the king across the board, from B2 to C2, and right after that with dungeon cunning, Skeleton brings the pawn to F5.
With a steady hand, our hero brings the king to D2; then skeleton's pawn advances from C6 to C5. our hero advances the king from D2 to D3.
Skeleton sets the pawn on H4, watching every square, and without hurry or fear, our hero places the king on E3. From the dark, Skeleton pushes the pawn to C6, while our hero's king takes F4, leaving E3 behind.
Skeleton answers by moving the king from D8 to C7. our hero claims the enemy pawn by landing on F5.
With dungeon cunning, Skeleton brings the king to D8. With a steady hand, our hero brings the king to G4, and right after that skeleton's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on H4.
Skeleton sets the king on E8, watching every square, while without hurry or fear, our hero places the king on G3. From the dark, Skeleton pushes the pawn to C3, and our hero's king takes F2, leaving G3 behind.
Skeleton answers by moving the king from E8 to D8. our hero slides the king across the board, from F2 to E1, and right after that with dungeon cunning, Skeleton brings the pawn to H5.
With a steady hand, our hero brings the king to D1; then skeleton's pawn advances from H5 to H4. our hero advances the king from D1 to C2.
Skeleton sets the king on E7, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Skeleton pushes the king to F7, while our hero's king takes D2, leaving C3 behind. Skeleton answers by moving the king from F7 to F8.
our hero slides the king across the board, from D2 to E2; then with dungeon cunning, Skeleton brings the king to E7. With a steady hand, our hero brings the king to F2, and right after that skeleton's king advances from E7 to E6.
our hero advances the king from F2 to G2. Skeleton sets the king on E5, watching every square, while without hurry or fear, our hero places the king on H3.
our hero activates Backstab and silently removes a threat from Skeleton.
From the dark, Skeleton pushes the king to E4; then our hero's king takes G3, leaving H3 behind. Skeleton answers by moving the king from E4 to D3, and right after that our hero slides the king across the board, from G3 to F4.
With dungeon cunning, Skeleton brings the king to D2; then with a steady hand, our hero brings the king to E4. Skeleton's king advances from D2 to E1.
our hero advances the king from E4 to D4, and skeleton sets the king on E2, watching every square. Without hurry or fear, our hero places the king on C5, while from the dark, Skeleton pushes the king to E3.
our hero captures the enemy pawn: the king leaps from C5 to C6.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 0
- Skills used
- 3
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 92% of the games on this floor.