Battle chronicle
In the depths of Crypt, our hero faces Geist.
our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy queen.
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes H3, leaving G1 behind. Geist answers by moving the bishop from A7 to B6; then our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Geist brings the knight to B1. With a steady hand, our hero brings the pawn to G4, and geist's rook advances from E5 to G5.
A clean strike: our hero's knight topples the rook on G5.
Geist sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the king on D1. From the dark, Geist pushes the pawn to A2; then our hero's king takes C1, leaving D1 behind.
Geist's pawn crowns on A1 and a hostile queen is born.
From G5 to E6, our hero's knight swallows Geist's pawn.
With dungeon cunning, Geist brings the bishop to A7. With a steady hand, our hero brings the pawn to G5, while geist's queen advances from A1 to F6.
From G5 to F6, our hero's pawn swallows Geist's queen.
Geist sets the bishop on B6, watching every square. A clean strike: our hero's pawn topples the pawn on E7.
From the dark, Geist pushes the knight to C3, and right after that our hero's king takes C2, leaving C1 behind. Geist answers by moving the pawn from E3 to E2; then our hero slides the king across the board, from C2 to D2.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
With dungeon cunning, Geist brings the knight to A4. From G7, our hero's knight forces Geist to defend.
Geist moves the king from E8 to E7 and topples our hero's pawn.
Check: our hero tightens the net by bringing the knight to F5.
Geist sets the king on F8, watching every square. From F5 to D6, our hero's knight swallows Geist's pawn.
From the dark, Geist pushes the king to E7. A clean strike: our hero's knight topples the pawn on C4.
our hero activates Backstab and silently removes a threat from Geist.
Geist answers by moving the bishop from B6 to D8. From C4 to A5, our hero's knight swallows Geist's pawn.
With dungeon cunning, Geist brings the king to F7. With a steady hand, our hero brings the knight to C6, and geist's king advances from F7 to E6.
By taking the bishop on D8, our hero drives Geist into check.
Geist sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the king on D3. From the dark, Geist pushes the knight to B6; then our hero's knight takes E6, leaving D8 behind.
Geist answers by moving the knight from B6 to C8. our hero slides the king across the board, from D3 to E3, and with dungeon cunning, Geist brings the knight to D6.
Check: our hero tightens the net by bringing the knight to F4.
Geist's king advances from D5 to C6, and right after that our hero advances the king from E3 to D4. Geist sets the knight on C4, watching every square.
From D4 to C4, our hero's king swallows Geist's knight.
The duel ends in a draw: our hero and Geist withdraw.