Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on C6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to D6.
With a steady hand, our hero brings the pawn to H4, while rat's king advances from F7 to F6. our hero advances the knight from G1 to H3, and rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from D6 to D5. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Rat brings the pawn to C4. From D5 to E6, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's pawn topples the pawn on G5.
Rat answers by moving the pawn from C6 to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to E7, while rat's king advances from E5 to F5.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the pawn on C6, watching every square. A clean strike: our hero's queen topples the pawn on C6.
From the dark, Rat pushes the king to E5. From C6 to A4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from E5 to F5; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from E5 to D6. our hero advances the queen from A4 to A5, while rat sets the king on E7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to C7.
Rat answers by moving the king from F7 to G6. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G6.
Neither our hero nor Rat claims victory. A draw on the board.