Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on E2 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on B3.
Slug captures the pawn on D2 and puts our hero in check.
From C1 to D2, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to F2. Slug advances to C2 and claims our pawn.
our hero advances the king from F2 to G3. Slug moves the bishop from C2 to B3 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on G4.
From the dark, Slug pushes the bishop to D1, and right after that our hero's king takes G3, leaving G4 behind. Slug moves the bishop from D1 to E2 and topples our hero's pawn.
our hero slides the king across the board, from G3 to F2, while with dungeon cunning, Slug brings the bishop to C4. With a steady hand, our hero brings the pawn to H4, and slug's king advances from E8 to D8.
our hero advances the pawn from H4 to H5, while slug sets the king on C8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Slug pushes the pawn to F6; then our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the bishop from C4 to F1, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the bishop to C3, while slug's bishop advances from F1 to E2.
From E3 to E2, our hero's king swallows Slug's bishop.
Slug sets the king on B8, watching every square. A clean strike: our hero's bishop topples the pawn on F6.
From the dark, Slug pushes the pawn to C4, and right after that our hero's pawn takes H7, leaving H6 behind. Slug answers by moving the king from B8 to A8.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to A7. From G7, our hero's queen forces Slug to defend.
Slug's king advances from A7 to B8. our hero advances the queen from G7 to E7, while slug sets the pawn on B5, watching every square.
By taking the pawn on D6, our hero drives Slug into check.
From the dark, Slug pushes the king to A8; then our hero's queen takes B6, leaving D6 behind. Slug answers by moving the pawn from C4 to C3, and right after that our hero slides the bishop across the board, from F6 to E5.
With dungeon cunning, Slug brings the pawn to B2. And it is checkmate: our hero ends the game on B8.