Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on F6.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from A2 to A3, and with dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to E2, while bat's pawn advances from B5 to B4.
our hero advances the king from E2 to E3, and bat sets the rook on G6, watching every square. A clean strike: our hero's pawn topples the pawn on B4.
From the dark, Bat pushes the king to D8, and right after that our hero's pawn takes B5, leaving B4 behind. our hero activates Backstab and silently removes a threat from Bat.
Bat gives check with the pawn on D4.
A clean strike: our hero's king topples the pawn on E4.
Bat's rook reaches G4 and threatens our hero's king.
With a steady hand, our hero brings the king to D5. Bat's king advances from D8 to C8, while our hero advances the pawn from B5 to B6.
Bat sets the rook on G1, watching every square. From B6 to A7, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3. our hero's king takes E6, leaving D5 behind. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat answers by moving the rook from G1 to G7. our hero slides the king across the board, from E6 to F6, while with dungeon cunning, Bat brings the rook to G1.
With a steady hand, our hero brings the king to E6. Bat's rook reaches G6 and threatens our hero's king.
our hero advances the king from E6 to F5. Check from Bat: the rook plants itself on F6.
A clean strike: our hero's king topples the rook on F6.
From the dark, Bat pushes the knight to C5; then our hero's king takes F5, leaving F6 behind. Bat answers by moving the king from C8 to B7.
our hero slides the king across the board, from F5 to F4. Check from Bat: the knight plants itself on D3.
With a steady hand, our hero brings the king to E4. our hero activates Backstab and silently removes a threat from Bat.
Bat gives check with the knight on C5.
our hero advances the king from E4 to D5; then bat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on C4, and right after that from the dark, Bat pushes the pawn to A2.
Promotion: on A8, our hero turns a pawn into a queen.
Bat's pawn crowns on A1 and a hostile knight is born.
From A8 to A1, our hero's queen swallows Bat's knight.
With dungeon cunning, Bat brings the knight to D7, and with a steady hand, our hero brings the king to C3. Bat's king advances from C7 to B6.
our hero advances the queen from A1 to A4, and right after that bat sets the knight on B8, watching every square. Check: our hero tightens the net by bringing the queen to B4.
From the dark, Bat pushes the king to A7. From B4 to D6, our hero's queen swallows Bat's pawn.
Bat answers by moving the king from A7 to B7, and our hero slides the queen across the board, from D6 to D3. With dungeon cunning, Bat brings the king to B6, while with a steady hand, our hero brings the king to B4.
Bat's king advances from B6 to C6. our hero gives check with the queen on C4.
Bat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on B5, and right after that from the dark, Bat pushes the knight to D7.
Check: our hero tightens the net by bringing the queen to C6.
Bat answers by moving the king from B7 to A7. By taking the knight on D7, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to A8, and with a steady hand, our hero brings the king to B6. Bat's king advances from A8 to B8.
our hero delivers the final mate from D8.