Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on D4.

Slug falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D2. Slug gives check with the bishop on B4.

A clean strike: our hero's king topples the pawn on C2.

Slug sets the bishop on E1, watching every square, and right after that without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the bishop to F2; then our hero's king takes E2, leaving D1 behind.

Slug answers by moving the bishop from F2 to D4, and right after that our hero slides the king across the board, from E2 to D3. Slug's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the bishop on D4.

Slug's pawn advances from D7 to D5. our hero advances the king from D4 to E3, and slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the pawn to D4. From F4 to E4, our hero's king swallows Slug's pawn.

Slug answers by moving the pawn from E6 to E5. A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Slug brings the pawn to H6. From E5 to D4, our hero's king swallows Slug's pawn.

Slug's king advances from E8 to F7. our hero advances the king from D4 to E4, while slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to D5; then our hero's king takes F5, leaving F4 behind.

Slug's pawn reaches E6 and threatens our hero's king.

our hero slides the king across the board, from F5 to G6, and with dungeon cunning, Slug brings the king to C6. A clean strike: our hero's king topples the pawn on H6.

Slug's king advances from C6 to D7. From H6 to H5, our hero's king swallows Slug's pawn.

Slug sets the king on D8, watching every square. A clean strike: our hero's king topples the pawn on G4.

From the dark, Slug pushes the king to C7, and right after that our hero's king takes F4, leaving G4 behind. Slug answers by moving the king from C7 to C6; then our hero slides the king across the board, from F4 to G5.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to F6, and slug's king advances from D7 to D6.

our hero advances the pawn from G3 to G4, while slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to C6; then our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from C6 to C5, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the king to B4. Promotion: on G8, our hero turns a pawn into a queen.

Slug's king advances from B4 to B3. From F6 to E6, our hero's king swallows Slug's pawn.

Slug sets the king on A2, watching every square. From G2, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to A3, and right after that our hero's king takes D7, leaving E6 behind. Slug answers by moving the king from A3 to B3; then our hero slides the king across the board, from D7 to D6.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the king to E5, and slug's king advances from C4 to C5.

Check: our hero tightens the net by bringing the queen to F2.

Slug sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the king to B4.

From D2, our hero's queen forces Slug to defend.

Slug answers by moving the king from B4 to A4, and right after that our hero slides the king across the board, from E4 to D3. With dungeon cunning, Slug brings the king to B3.

our hero gives check with the queen on D1.

Slug's king advances from B3 to A3. our hero advances the king from D3 to C3, and slug sets the king on A2, watching every square.

Check: our hero tightens the net by bringing the queen to B3.

From the dark, Slug pushes the king to A1. And it is checkmate: our hero ends the game on B2.