Battle chronicle

In the depths of Sewers, our hero faces Alpha Bat.

our hero answers with fury: the king leaps from F3 to E2 and captures the enemy queen.

Neither our hero nor Alpha Bat claims victory. A draw on the board.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat answers by moving the bishop from F7 to H5. A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Alpha Bat brings the rook to C5. With a steady hand, our hero brings the king to D2, and alpha Bat's rook advances from C5 to B5.

our hero advances the king from D2 to D3. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat gives check with the knight on C5.

Without hurry or fear, our hero places the king on C4; then from the dark, Alpha Bat pushes the rook to B1. our hero's king takes D5, leaving C4 behind, and right after that alpha Bat answers by moving the bishop from H5 to D1.

our hero slides the king across the board, from D5 to C6. Alpha Bat gives check with the bishop on A4.

With a steady hand, our hero brings the king to C7. Alpha Bat advances to E4 and claims our pawn.

our hero advances the king from C7 to C8. Check from Alpha Bat: the rook plants itself on C1.

Without hurry or fear, our hero places the king on B7, and right after that from the dark, Alpha Bat pushes the pawn to F3. our hero's king takes A7, leaving B7 behind.

Alpha Bat's bishop reaches E3 and threatens our hero's king.

our hero slides the king across the board, from A7 to B8. With dungeon cunning, Alpha Bat brings the bishop to G5, and with a steady hand, our hero brings the king to B7.

Alpha Bat's bishop advances from A4 to B3, while our hero advances the king from B7 to B6. Alpha Bat sets the rook on F1, watching every square.

Without hurry or fear, our hero places the king on B5; then from the dark, Alpha Bat pushes the bishop to E6. our hero's king takes C6, leaving B5 behind.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat answers by moving the pawn from H3 to H2. our hero slides the king across the board, from C6 to B5. Alpha Bat's bishop reaches D7 and threatens our hero's king.

With a steady hand, our hero brings the king to B6. Check from Alpha Bat: the bishop plants itself on E3.

our hero advances the king from B6 to C7. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat gives check with the bishop on F4.

Without hurry or fear, our hero places the king on C6. Alpha Bat's rook reaches C1 and threatens our hero's king.

our hero's king takes D5, leaving C6 behind. Alpha Bat's pawn crowns on H1 and a hostile queen is born.

A clean strike: our hero's king topples the knight on E4.

With dungeon cunning, Alpha Bat brings the rook to C7. From E4 to F4, our hero's king swallows Alpha Bat's bishop.

Alpha Bat's rook reaches C4 and threatens our hero's king.

our hero advances the king from F4 to G5. Check from Alpha Bat: the queen plants itself on C1.

Without hurry or fear, our hero places the king on H5, and right after that from the dark, Alpha Bat pushes the queen to E3. our hero's king takes G6, leaving H5 behind.

Alpha Bat answers by moving the queen from E3 to E1, while our hero slides the king across the board, from G6 to F5. With dungeon cunning, Alpha Bat brings the pawn to F2, and with a steady hand, our hero brings the king to G5.

Alpha Bat's rook advances from C4 to F4. From G5 to F4, our hero's king swallows Alpha Bat's rook.

Alpha Bat's queen reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. Check from Alpha Bat: the queen plants itself on E2.

From F3 to E2, our hero's king swallows Alpha Bat's queen.

Alpha Bat answers by moving the king from E8 to D8. A clean strike: our hero's king topples the pawn on F2.

With dungeon cunning, Alpha Bat brings the king to D7, while with a steady hand, our hero brings the king to F3. Alpha Bat's king advances from D7 to E6.

our hero advances the king from F3 to G4. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Alpha Bat pushes the king to D6.

our hero's king takes G6, leaving F5 behind, while alpha Bat answers by moving the king from D6 to C5. our hero slides the king across the board, from G6 to F7, and with dungeon cunning, Alpha Bat brings the pawn to E5.

With a steady hand, our hero brings the king to E6. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

The duel ends in a draw: our hero and Alpha Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
75
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
23 / 1
First capture
move 0
Skills used
5

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 80% of the games on this floor.

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