Battle chronicle
The duel begins: our hero against Gelatin on floor 7.
Gelatin moves its knight from E7 to D5 and topples our hero's queen!
Neither our hero nor Gelatin claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from F1 to A6.
Gelatin sets the bishop on E5, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Gelatin pushes the king to F7, and our hero's queen takes B5, leaving A4 behind. Check from Gelatin: the rook plants itself on E4.
our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Gelatin brings the knight to F8. our hero captures the enemy pawn: the queen leaps from B5 to B6.
Gelatin's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on B4.
Gelatin sets the bishop on F4, watching every square, and without hurry or fear, our hero places the bishop on B7. From the dark, Gelatin pushes the rook to E6.
our hero claims the enemy pawn by landing on C4.
Gelatin answers by moving the pawn from G7 to G5. our hero captures the enemy pawn: the rook leaps from H1 to H6.
With dungeon cunning, Gelatin brings the knight to D5. With a steady hand, our hero brings the rook to H8, and right after that gelatin's knight advances from D5 to E7.
our hero advances the rook from H8 to H1; then gelatin sets the knight on G6, watching every square. Without hurry or fear, our hero places the bishop on F3.
From the dark, Gelatin pushes the king to G7, and our hero's rook takes D1, leaving H1 behind. Gelatin gives check with the bishop on E3.
our hero slides the king across the board, from F2 to E2. Gelatin's knight reaches F4 and threatens our hero's king.
With a steady hand, our hero brings the king to E1. Check from Gelatin: the bishop plants itself on D4.
our hero advances the king from E1 to D2, and right after that gelatin sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Gelatin pushes the king to H6. our hero claims the enemy pawn by landing on D7.
Gelatin answers by moving the bishop from E5 to F6, and our hero slides the bishop across the board, from F3 to G4. With dungeon cunning, Gelatin brings the bishop to G7.
our hero claims the enemy rook by landing on E6.
Gelatin's knight advances from F4 to D5. our hero captures the enemy knight: the queen leaps from C4 to D5.
A cruel blow: Gelatin's knight captures our hero's queen on D5.
our hero claims the enemy knight by landing on D5.
From the dark, Gelatin pushes the pawn to G4, and our hero's bishop takes G2, leaving D5 behind. Gelatin answers by moving the king from H6 to G6.
our hero gives check with the rook on D6.
With dungeon cunning, Gelatin brings the king to G5. From D5, our hero's rook forces Gelatin to defend.
Gelatin's king advances from G5 to F6. our hero advances the king from C2 to D3, and right after that gelatin sets the bishop on H6, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Gelatin pushes the bishop to C1, while our hero's rook takes E5, leaving D5 behind.
Gelatin answers by moving the bishop from C1 to D2, and our hero slides the king across the board, from E4 to D5. With dungeon cunning, Gelatin brings the bishop to H6.
our hero gives check with the rook on E6.
Gelatin's king advances from F6 to G5. our hero advances the king from D5 to E4; then gelatin sets the bishop on F8, watching every square.
Check: our hero tightens the net by bringing the rook to E5.
From the dark, Gelatin pushes the king to F6, and our hero's king takes F4, leaving E4 behind. Gelatin answers by moving the bishop from F8 to A3.
From F5, our hero's rook forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to G7. our hero captures the enemy pawn: the king leaps from F4 to G4.
Gelatin's king advances from G7 to H8. our hero advances the king from G4 to G5, and right after that gelatin sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the rook on F6. From the dark, Gelatin pushes the bishop to E7, while our hero's king takes G6, leaving G5 behind.
Gelatin answers by moving the bishop from E7 to B4, and our hero slides the rook across the board, from F6 to F7. With dungeon cunning, Gelatin brings the bishop to C5.
With a steady hand, our hero brings the rook to G7, and right after that gelatin's bishop advances from C5 to A3. our hero advances the king from G6 to F7; then gelatin sets the bishop on C5, watching every square.
our hero gives check with the rook on G8.
From the dark, Gelatin pushes the king to H7. From G7, our hero's rook forces Gelatin to defend.
Gelatin answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the rook to G6.
With dungeon cunning, Gelatin brings the king to H5. With a steady hand, our hero brings the king to F6; then gelatin's bishop advances from C5 to A3.
our hero advances the king from F6 to F5, and right after that gelatin sets the bishop on C5, watching every square. Check: our hero tightens the net by bringing the bishop to F3.
From the dark, Gelatin pushes the king to H4. our hero gives check with the rook on G4.
Gelatin answers by moving the king from H4 to H5. From G5, our hero's rook forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to H6. With a steady hand, our hero brings the bishop to E4, and right after that gelatin's bishop advances from C5 to B4.
our hero advances the king from F5 to F6; then gelatin sets the bishop on F8, watching every square. Without hurry or fear, our hero places the king on F7.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin's king falls on G5 and tears the rook from our hero.
The duel ends in a draw: our hero and Gelatin withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 23 s
- Moves
- 104
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 19 / 14
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 95% of the games on this floor.