Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
our hero answers with fury: the rook leaps from H5 to E5 and captures the enemy queen.
In the end, our hero delivers checkmate and Ghoul flees the board.
Loading…
The battle, move by move
With a steady hand, our hero brings the knight to C3, while ghoul's queen advances from D5 to E5. our hero advances the pawn from E2 to E3, and ghoul sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the knight on E2. From the dark, Ghoul pushes the rook to A6, and right after that our hero's knight takes C1, leaving E2 behind.
Ghoul answers by moving the pawn from B4 to B3. A clean strike: our hero's knight topples the pawn on B3.
With dungeon cunning, Ghoul brings the king to E7. From H1 to H5, our hero's rook swallows Ghoul's pawn.
Ghoul's king advances from E7 to F8. A clean strike: our hero's rook topples the queen on E5.
Ghoul sets the knight on C8, watching every square, and right after that without hurry or fear, our hero places the rook on H5. From the dark, Ghoul pushes the rook to B6; then our hero's knight takes C1, leaving B3 behind.
Ghoul answers by moving the king from F8 to E8, and right after that our hero slides the queen across the board, from D1 to G4. With dungeon cunning, Ghoul brings the rook to B3.
A clean strike: our hero's pawn topples the rook on B3.
Ghoul's knight advances from C8 to E7. From A1 to A4, our hero's rook swallows Ghoul's pawn.
Ghoul sets the knight on G6, watching every square. From H8, our hero's rook forces Ghoul to defend.
Ghoul advances to H8 and claims our rook.
Check: our hero tightens the net by bringing the queen to G8.
Ghoul answers by moving the king from E8 to E7. A clean strike: our hero's queen topples the knight on H8.
With dungeon cunning, Ghoul brings the knight to D4. From A4 to D4, our hero's rook swallows Ghoul's knight.
Ghoul's pawn advances from A5 to A4. Check: our hero tightens the net by bringing the queen to H4.
Ghoul sets the pawn on F6, watching every square. our hero gives check with the rook on E4.
From the dark, Ghoul pushes the king to D8. By taking the pawn on F6, our hero drives Ghoul into check.
Ghoul answers by moving the king from D8 to C7. Check: our hero tightens the net by bringing the rook to C4.
With dungeon cunning, Ghoul brings the king to B8. By taking the pawn on D6, our hero drives Ghoul into check.
Ghoul's king advances from B8 to A8. Mate. our hero's rook on A4 leaves Ghoul with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 26 / 5
- First capture
- move 4
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 58% of the games on this floor.