Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its bishop to G5 and claims our pawn.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from C5 to C4.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes F2, leaving E1 behind.
Rat answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from F2 to G3. Rat's pawn crowns on A1 and a hostile bishop is born.
With a steady hand, our hero brings the king to G2, and rat's pawn advances from C6 to C5. our hero advances the king from G2 to F1, while rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the bishop to F6; then our hero's king takes D2, leaving E1 behind.
Rat captures the pawn on G5 and puts our hero in check.
our hero slides the king across the board, from D2 to D3, and with dungeon cunning, Rat brings the bishop to F6. With a steady hand, our hero brings the king to E4, while rat's bishop advances from F6 to C3.
our hero advances the king from E4 to D5. Check from Rat: the pawn plants itself on E6.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes D3, leaving E4 behind.
Rat answers by moving the bishop from C3 to F6; then our hero slides the king across the board, from D3 to C2. With dungeon cunning, Rat brings the pawn to A2.
With a steady hand, our hero brings the king to B3, and rat's bishop advances from F6 to A1. A clean strike: our hero's king topples the pawn on A2.
Rat sets the bishop on D4, watching every square, and right after that without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the bishop to G1; then our hero's king takes C2, leaving B3 behind.
Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from C2 to D3. Rat's pawn reaches E4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E4.
Rat's king advances from D7 to D8. our hero advances the king from E4 to F5, and rat sets the bishop on H2, watching every square.
A clean strike: our hero's king topples the pawn on G5.
From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes F6, leaving G5 behind. Check from Rat: the bishop plants itself on E5.
our hero slides the king across the board, from F6 to E6, while with dungeon cunning, Rat brings the bishop to H2. With a steady hand, our hero brings the king to F7, and rat's king advances from D8 to C7.
our hero advances the king from F7 to E7, while rat sets the bishop on E5, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Rat pushes the bishop to D4; then our hero's king takes F5, leaving E6 behind. Rat answers by moving the bishop from D4 to E5, and right after that our hero slides the king across the board, from F5 to E4.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to F5, while rat's king advances from B8 to C8.
our hero advances the king from F5 to E6, and rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the pawn to D5, and right after that our hero's king takes E6, leaving E7 behind. Rat answers by moving the bishop from E5 to F4; then our hero slides the king across the board, from E6 to E7.
With dungeon cunning, Rat brings the bishop to E3. With a steady hand, our hero brings the king to E8, and rat's king advances from C7 to B6.
our hero advances the king from E8 to D7, while rat sets the bishop on F2, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Rat pushes the king to A5. A clean strike: our hero's king topples the pawn on C6.
Rat advances to C4 and claims our pawn.
our hero slides the king across the board, from C6 to D5, and with dungeon cunning, Rat brings the bishop to H4. A clean strike: our hero's king topples the pawn on C4.
Rat's bishop advances from H4 to G5. From C4 to C5, our hero's king swallows Rat's pawn.
Neither our hero nor Rat claims victory. A draw on the board.