Battle chronicle
In the depths of Sewers, our hero faces Gelatin.
our hero answers with fury: the king leaps from F1 to E1 and captures the enemy rook.
Neither our hero nor Gelatin claims victory. A draw on the board.
Loading…
The battle, move by move
From A1 to A4, our hero's rook swallows Gelatin's pawn.
Gelatin answers by moving the rook from F4 to H4; then our hero slides the pawn across the board, from H2 to H3. Gelatin's rook reaches E4 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, and gelatin's king advances from E8 to E7. A clean strike: our hero's rook topples the pawn on A6.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin sets the pawn on G5, watching every square. Without hurry or fear, our hero places the rook on A2; then from the dark, Gelatin pushes the knight to F8.
our hero's knight takes F3, leaving G1 behind. Check from Gelatin: the knight plants itself on G4.
our hero slides the king across the board, from F2 to F1. With dungeon cunning, Gelatin brings the bishop to C7, while with a steady hand, our hero brings the bishop to B2.
Gelatin's rook reaches E1 and threatens our hero's king.
From F1 to E1, our hero's king swallows Gelatin's rook.
Gelatin sets the knight on F6, watching every square. Without hurry or fear, our hero places the rook on A7, and right after that from the dark, Gelatin pushes the bishop to A5.
From A7 to A5, our hero's rook swallows Gelatin's bishop.
Gelatin answers by moving the pawn from D7 to D6. our hero gives check with the rook on A7.
With dungeon cunning, Gelatin brings the king to E6, and with a steady hand, our hero brings the king to E2. Gelatin's knight advances from F6 to H5, while our hero advances the king from E2 to F2.
Gelatin sets the pawn on D5, watching every square. Without hurry or fear, our hero places the rook on A8; then from the dark, Gelatin pushes the knight to G6.
our hero's rook takes G8, leaving A8 behind, and right after that gelatin answers by moving the king from E6 to F7. our hero slides the rook across the board, from G8 to D8.
With dungeon cunning, Gelatin brings the king to E7. A clean strike: our hero's rook topples the pawn on D5.
Gelatin's king advances from E7 to E8, and our hero advances the knight from F3 to E5. Gelatin sets the king on E7, watching every square.
By taking the knight on G6, our hero drives Gelatin into check.
From the dark, Gelatin pushes the king to F7. our hero gives check with the knight on E5.
Gelatin answers by moving the king from F7 to G8. A clean strike: our hero's rook topples the pawn on C5.
With dungeon cunning, Gelatin brings the knight to G3. From F2 to G3, our hero's king swallows Gelatin's knight.
Gelatin's pawn advances from H6 to H5, while our hero advances the knight from E5 to F3. Check from Gelatin: the pawn plants itself on H4.
Without hurry or fear, our hero places the king on G4; then from the dark, Gelatin pushes the king to F7. By taking the pawn on G5, our hero drives Gelatin into check.
Gelatin answers by moving the king from F7 to G6, and our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Gelatin brings the king to H6.
From F7, our hero's knight forces Gelatin to defend.
Gelatin's king advances from H6 to G7, and our hero advances the knight from F7 to D6. Gelatin sets the king on G8, watching every square.
our hero gives check with the rook on G5.
From the dark, Gelatin pushes the king to H7. From H5, our hero's rook forces Gelatin to defend.
Gelatin answers by moving the king from H7 to G6. A clean strike: our hero's king topples the pawn on H4.
With dungeon cunning, Gelatin brings the pawn to B3, and with a steady hand, our hero brings the pawn to G4.
The duel ends in a draw: our hero and Gelatin withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 12 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 63% of the games on this floor.