Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero answers with fury: the knight leaps from D4 to F3 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

With dungeon cunning, Alpha Bat brings the pawn to F3. our hero claims the enemy pawn by landing on F3.

Alpha Bat's rook advances from E7 to H7. our hero captures the enemy pawn: the knight leaps from F3 to D4.

Alpha Bat sets the rook on F7, watching every square. our hero claims the enemy pawn by landing on D3.

Alpha Bat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Alpha Bat answers by moving the rook from F7 to F6. our hero claims the enemy bishop by landing on F5.

With dungeon cunning, Alpha Bat brings the king to D8. our hero captures the enemy pawn: the knight leaps from F5 to D6.

our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat gives check with the rook on E6.

our hero advances the king from E1 to F1, and alpha Bat sets the king on E7, watching every square. our hero gives check with the knight on F5.

From the dark, Alpha Bat pushes the king to F7. our hero claims the enemy pawn by landing on H4.

Alpha Bat answers by moving the king from F7 to F6; then our hero slides the knight across the board, from H4 to F3. With dungeon cunning, Alpha Bat brings the king to F7, and right after that with a steady hand, our hero brings the knight to D4.

Alpha Bat's rook advances from E6 to F6; then our hero advances the knight from D4 to F5. Alpha Bat sets the rook on A6, watching every square.

Without hurry or fear, our hero places the knight on D4, and from the dark, Alpha Bat pushes the king to G8. our hero's pawn takes B4, leaving B2 behind, while alpha Bat answers by moving the rook from A6 to G6.

our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Alpha Bat brings the rook to F6; then with a steady hand, our hero brings the pawn to A5.

Alpha Bat's rook advances from F6 to F7, and right after that our hero advances the pawn from A5 to A6. Alpha Bat sets the rook on F8, watching every square.

Without hurry or fear, our hero places the pawn on A7, while from the dark, Alpha Bat pushes the rook to F3. our hero claims the enemy rook by landing on F3.

Alpha Bat answers by moving the king from G8 to H8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Alpha Bat brings the king to G7. From A7, our hero's rook forces Alpha Bat to defend.

Alpha Bat's king advances from G7 to H6. Check: our hero tightens the net by bringing the queen to H8.

Alpha Bat sets the king on G6, watching every square. Without hurry or fear, our hero places the rook on A5, and from the dark, Alpha Bat pushes the king to F7.

our hero's knight takes D4, leaving F3 behind, while alpha Bat answers by moving the king from F7 to G6. our hero slides the pawn across the board, from B4 to B5.

With dungeon cunning, Alpha Bat brings the king to G5. our hero gives check with the pawn on B6.

Alpha Bat's king advances from G5 to G6, and right after that our hero advances the pawn from B6 to B7. Alpha Bat sets the king on F7, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Alpha Bat pushes the king to E7. our hero's queen takes B3, leaving B8 behind, and alpha Bat answers by moving the king from E7 to D6.

From F5, our hero's knight forces Alpha Bat to defend.

With dungeon cunning, Alpha Bat brings the king to D7, and right after that with a steady hand, our hero brings the knight to G7. Alpha Bat's king advances from D7 to C6; then our hero advances the knight from G7 to E8.

Alpha Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D4, and from the dark, Alpha Bat pushes the king to E7.

Check: our hero tightens the net by bringing the rook to A7.

Alpha Bat answers by moving the king from E7 to D8. our hero gives check with the rook on A8.

With dungeon cunning, Alpha Bat brings the king to E7; then with a steady hand, our hero brings the pawn to F4. Alpha Bat's king advances from E7 to D7, and right after that our hero advances the pawn from F4 to F5.

Alpha Bat sets the king on C6, watching every square. Without hurry or fear, our hero places the queen on A3, while from the dark, Alpha Bat pushes the king to B6.

our hero's queen takes A4, leaving A3 behind, and alpha Bat answers by moving the king from B6 to B7. our hero slides the rook across the board, from A8 to D8.

With dungeon cunning, Alpha Bat brings the king to B6, and right after that with a steady hand, our hero brings the pawn to F6. Alpha Bat's king advances from B6 to B7; then our hero advances the pawn from F6 to F7.

Alpha Bat sets the king on B6, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Alpha Bat pushes the king to B7. our hero's queen takes F5, leaving F8 behind, while alpha Bat answers by moving the king from B7 to B6.

our hero slides the rook across the board, from D8 to A8. With dungeon cunning, Alpha Bat brings the king to B7.

Check: our hero tightens the net by bringing the queen to F7.

Alpha Bat's king advances from B7 to B6. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 94% of the games on this floor.

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