Battle chronicle

our hero draws pieces against Young Treant. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from A5 to B6 and captures the enemy queen.

Checkmate. Young Treant defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the pawn on A3. From the dark, Young Treant pushes the bishop to D8, and right after that our hero's pawn takes A4, leaving A3 behind.

Young Treant answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from A4 to A5. In that instant, Backstab: one of Young Treant's pieces vanishes without a trace.

With dungeon cunning, Young Treant brings the pawn to G2. From A5 to B6, our hero's pawn swallows Young Treant's queen.

Young Treant's king advances from D7 to C6, while our hero advances the king from E1 to F2. Young Treant sets the pawn on G6, watching every square.

From F2 to G2, our hero's king swallows Young Treant's pawn.

From the dark, Young Treant pushes the pawn to C2. our hero's king takes F3, leaving G2 behind. Young Treant advances to B6 and claims our pawn.

our hero slides the king across the board, from F3 to E3. Young Treant's pawn crowns on C1 and a hostile queen is born.

With a steady hand, our hero brings the king to F3. Young Treant's queen advances from C1 to H6, and our hero advances the king from F3 to G4.

Young Treant sets the queen on G7, watching every square. Without hurry or fear, our hero places the king on F3, and right after that from the dark, Young Treant pushes the bishop to F6.

our hero's king takes G4, leaving F3 behind; then young Treant answers by moving the pawn from G6 to G5. our hero slides the king across the board, from G4 to F3.

With dungeon cunning, Young Treant brings the pawn to C4, and with a steady hand, our hero brings the king to G4. Young Treant's pawn advances from E5 to E4, while our hero advances the king from G4 to F5.

Young Treant sets the bishop on D4, watching every square. Without hurry or fear, our hero places the king on E6; then from the dark, Young Treant pushes the king to C5.

our hero's king takes F5, leaving E6 behind, and right after that young Treant answers by moving the pawn from B7 to B5. our hero slides the king across the board, from F5 to E6.

With dungeon cunning, Young Treant brings the pawn to E3, while with a steady hand, our hero brings the king to F5. our hero activates Backstab and silently removes a threat from Young Treant.

Young Treant's queen advances from G7 to C7; then our hero advances the king from F5 to E6. Young Treant's queen reaches B6 and threatens our hero's king.

Without hurry or fear, our hero places the king on F5. From the dark, Young Treant pushes the king to D6; then our hero's king takes F4, leaving F5 behind.

Young Treant answers by moving the pawn from E3 to E2. our hero slides the king across the board, from F4 to F3, and with dungeon cunning, Young Treant brings the king to C5.

From F3 to E2, our hero's king swallows Young Treant's pawn.

Young Treant's pawn advances from B5 to B4, and right after that our hero advances the king from E2 to D2. Young Treant sets the pawn on B3, watching every square; then without hurry or fear, our hero places the king on E2.

From the dark, Young Treant pushes the queen to A6, and right after that our hero's king takes D2, leaving E2 behind. Young Treant answers by moving the pawn from B3 to B2.

our hero slides the king across the board, from D2 to C2, while with dungeon cunning, Young Treant brings the pawn to C3. With a steady hand, our hero brings the king to B3, and young Treant's queen advances from A6 to G6.

our hero advances the king from B3 to A4. Young Treant sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the king on A3.

Checkmate: Young Treant finishes our hero on A6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
62
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 3
Skills used
2

Floor 22 statistics

Against Young Treant, heroes have won 40% of 173 finished games (70 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.

This game (62 moves) lasted longer than 92% of the games on this floor.

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