Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider moves its knight from E4 to F2 and topples our hero's knight!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
Spider sets the knight on H5, watching every square; then without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the knight to F6, and right after that our hero's knight takes F2, leaving H3 behind.
Spider moves the knight from E4 to F2 and topples our hero's knight.
A clean strike: our hero's king topples the knight on F2.
Spider gives check with the knight on E4.
With a steady hand, our hero brings the king to E2, and spider's king advances from E8 to D7. our hero advances the pawn from H2 to H4, while spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to D6; then our hero's king takes G4, leaving F3 behind.
Spider answers by moving the knight from D6 to F5, and right after that our hero slides the king across the board, from G4 to G5. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
With dungeon cunning, Spider brings the king to D7, while with a steady hand, our hero brings the pawn to H5. Spider's king advances from D7 to E6, and our hero advances the pawn from H5 to H6.
Spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on H7, and right after that from the dark, Spider pushes the knight to F5.
Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the pawn from A4 to A3, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to G3, and with a steady hand, our hero brings the queen to H2.
Spider's king advances from E6 to D7. A clean strike: our hero's queen topples the knight on G3.
Spider sets the pawn on A2, watching every square. Check: our hero tightens the net by bringing the queen to G4.
From the dark, Spider pushes the pawn to E6. our hero's bishop takes D2, leaving C1 behind. Spider's pawn crowns on A1 and a hostile bishop is born.
our hero slides the queen across the board, from G4 to G1. Spider moves the pawn from C3 to D2 and topples our hero's bishop.
A clean strike: our hero's queen topples the bishop on A1.
Spider's king advances from D7 to E8, and our hero advances the queen from A1 to D1. Spider sets the king on E7, watching every square.
A clean strike: our hero's queen topples the pawn on D2.
From the dark, Spider pushes the pawn to C5. our hero's queen takes C1, leaving D2 behind; then spider answers by moving the king from E7 to F7.
our hero slides the queen across the board, from C1 to A1. With dungeon cunning, Spider brings the king to G8. From A1 to A6, our hero's queen swallows Spider's pawn.
Spider's king advances from G8 to F8. A clean strike: our hero's queen topples the pawn on E6.
Spider sets the pawn on C4, watching every square. From E6 to C4, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to E7. our hero's queen takes A6, leaving C4 behind, and right after that spider answers by moving the king from E7 to F8.
our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to E8, while with a steady hand, our hero brings the queen to D6.
Spider's king advances from E8 to F7, and our hero advances the pawn from C4 to C5. Spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C6, and right after that from the dark, Spider pushes the king to F7. our hero's pawn takes C7, leaving C6 behind; then spider answers by moving the king from F7 to G7.
our hero slides the queen across the board, from D6 to E6. With dungeon cunning, Spider brings the king to H7, and with a steady hand, our hero brings the queen to F6.
Spider's king advances from H7 to G8. Promotion: on C8, our hero turns a pawn into a queen.
Spider sets the king on H7, watching every square. From C7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to G8. our hero's queen takes D6, leaving F6 behind, and right after that spider answers by moving the king from G8 to H8.
And it is checkmate: our hero ends the game on D8.