Battle chronicle

The duel begins: Alberto C. against Cursed Boar on floor 24.

With an adventurer's precision, Alberto C. takes the rival queen on F4.

Cursed Boar falls to Alberto C.'s mate. The legend grows.

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The battle, move by move

Alberto C. captures the enemy pawn: the pawn leaps from H2 to G3.

From the dark, Cursed Boar pushes the pawn to D4. Alberto C. claims the enemy pawn by landing on F3.

Cursed Boar's bishop falls on F3 and tears the pawn from Alberto C.

Alberto C. captures the enemy bishop: the knight leaps from G1 to F3.

With dungeon cunning, Cursed Boar brings the bishop to D5. With a steady hand, Alberto C. brings the bishop to G2. Cursed Boar's bishop falls on F3 and tears the knight from Alberto C.

Alberto C. captures the enemy bishop: the bishop leaps from G2 to F3.

Cursed Boar sets the queen on E7, watching every square, while without hurry or fear, Alberto C. places the pawn on B3. From the dark, Cursed Boar pushes the pawn to D3.

Alberto C. captures the enemy rook: the pawn leaps from B3 to C4.

Cursed Boar answers by moving the queen from E7 to C5. Alberto C. claims the enemy pawn by landing on D3.

With dungeon cunning, Cursed Boar brings the pawn to B5. With a steady hand, Alberto C. brings the bishop to A3; then cursed Boar's queen advances from C5 to D4.

Alberto C. advances the knight from B1 to C3. Cursed Boar's pawn falls on C4 and tears the pawn from Alberto C.

Without hurry or fear, Alberto C. places the knight on B5. A cruel blow: Cursed Boar's rook captures Alberto C.'s knight on B5.

Alberto C.'s queen takes C2, leaving D1 behind. Cursed Boar's pawn falls on D3 and tears the pawn from Alberto C.

Alberto C. captures the enemy pawn: the pawn leaps from E2 to D3.

With dungeon cunning, Cursed Boar brings the king to D8. Alberto C. castles short, seeking shelter behind the pawns, and right after that cursed Boar's queen advances from D4 to F4.

Alberto C. advances the king from G1 to G2; then cursed Boar sets the rook on G5, watching every square. Without hurry or fear, Alberto C. places the queen on C3.

From the dark, Cursed Boar pushes the rook to E5. Alberto C. captures the enemy queen: the pawn leaps from G3 to F4.

Cursed Boar gives check with the rook on G5.

Alberto C. slides the king across the board, from G2 to H3, and right after that with dungeon cunning, Cursed Boar brings the pawn to F5. Alberto C. captures the enemy rook: the pawn leaps from F4 to G5.

A cruel blow: Cursed Boar's pawn captures Alberto C.'s pawn on G5.

From F6, Alberto C.'s queen forces Cursed Boar to defend.

Cursed Boar sets the king on E8, watching every square. Alberto C. captures the enemy pawn: the queen leaps from F6 to G5.

From the dark, Cursed Boar pushes the pawn to B5. Alberto C. claims the enemy pawn by landing on F5.

Cursed Boar answers by moving the king from E8 to D8. Alberto C. captures the enemy pawn: the queen leaps from F5 to B5.

With dungeon cunning, Cursed Boar brings the king to C7. Check: Alberto C. tightens the net by bringing the rook to C1.

Cursed Boar's king advances from C7 to D8. Alberto C. advances the bishop from F3 to G4; then cursed Boar sets the king on E8, watching every square.

Mate. Alberto C.'s queen on D7 leaves Cursed Boar with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 h 35 min
Moves
51
How it ended
checkmate
Captures (hero / opponent)
13 / 6
Material captured (hero / opponent)
33 / 10
First capture
move 0

Floor 24 statistics

Against Cursed Boar, heroes have won 35% of 109 finished games (38 wins, 66 losses, 5 draws). Average length: 24 moves. Average game time: 8 min 49 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 86% of the games on this floor.

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