Battle chronicle
The duel begins: our hero against Zombie on floor 12.
our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy rook.
In the end, our hero delivers checkmate and Zombie flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to G3.
With dungeon cunning, Zombie brings the rook to E6. With a steady hand, our hero brings the pawn to E3. Zombie's bishop falls on G2 and tears the pawn from our hero.
our hero captures the enemy bishop: the bishop leaps from F1 to G2.
A cruel blow: Zombie's bishop captures our hero's bishop on G2.
Without hurry or fear, our hero places the pawn on E4. From the dark, Zombie pushes the bishop to H3. our hero captures the enemy bishop: the knight leaps from G1 to H3.
Zombie answers by moving the rook from E6 to A6. our hero captures the pawn on H5 and leaves Zombie in check.
With dungeon cunning, Zombie brings the king to D8. our hero captures the enemy pawn: the queen leaps from H5 to H6.
Zombie's rook advances from A6 to E6. Check: our hero tightens the net by bringing the queen to F8.
Zombie sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on D3. After toppling the pawn on E4, Zombie threatens our hero's king.
our hero claims the enemy rook by landing on E4.
After toppling the pawn on E4, Zombie threatens our hero's king.
our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Zombie brings the rook to E8. our hero claims the enemy rook by landing on E8.
Zombie's pawn advances from D7 to D5. From E7, our hero's queen forces Zombie to defend.
Zombie sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Zombie pushes the knight to C8, and our hero's rook takes E1, leaving H1 behind. Zombie answers by moving the pawn from B5 to B4.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Zombie brings the knight to A7. Check: our hero tightens the net by bringing the rook to E8.
Zombie's king advances from B8 to B7. our hero captures the pawn on B4 and leaves Zombie in check.
Zombie sets the king on C6, watching every square. From E6, our hero's rook forces Zombie to defend.
From the dark, Zombie pushes the king to D7. our hero claims the enemy pawn by landing on F6.
Zombie answers by moving the king from D7 to C8, and our hero slides the queen across the board, from B4 to B6. With dungeon cunning, Zombie brings the pawn to D4.
our hero claims the enemy knight by landing on A7.
Zombie's king advances from C8 to D8. our hero delivers the final mate from F8.