Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from E4 to F5 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

Alpha Bat's bishop advances from H6 to G7. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat sets the knight on B6, watching every square. A clean strike: our hero's pawn topples the rook on F5.

From the dark, Alpha Bat pushes the bishop to E6. From F5 to E6, our hero's pawn swallows Alpha Bat's bishop.

Alpha Bat answers by moving the bishop from G7 to H8; then our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Alpha Bat brings the bishop to G7.

With a steady hand, our hero brings the pawn to A5, and alpha Bat's bishop advances from G7 to F6. A clean strike: our hero's pawn topples the knight on B6.

Alpha Bat sets the bishop on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on B7. From the dark, Alpha Bat pushes the pawn to F3.

And it is checkmate: our hero ends the game on B8.