Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat advances its king to G7 and claims our queen.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to D3, while bat's rook advances from H6 to H7.
From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the pawn to C4, and right after that our hero's king takes D2, leaving E1 behind.
Bat answers by moving the knight from B7 to C5; then our hero slides the king across the board, from D2 to C2. Bat advances to E4 and claims our pawn.
With a steady hand, our hero brings the bishop to G5, and bat's pawn advances from A7 to A6. our hero advances the knight from F3 to D2, while bat sets the knight on F2, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the knight to G4.
A clean strike: our hero's pawn topples the knight on G4.
Bat answers by moving the rook from H7 to F7, and right after that our hero slides the bishop across the board, from G5 to H4. With dungeon cunning, Bat brings the king to E6.
Check: our hero tightens the net by bringing the knight to G5.
Bat's king advances from E6 to F6. By taking the rook on F7, our hero drives Bat into check.
Bat sets the king on G6, watching every square. A clean strike: our hero's knight topples the pawn on D6.
From the dark, Bat pushes the pawn to E4. From D6 to E4, our hero's knight swallows Bat's pawn.
Bat's pawn reaches D3 and threatens our hero's king.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Bat brings the pawn to A3. From B2 to A3, our hero's pawn swallows Bat's pawn.
Bat's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on C4.
Bat sets the pawn on A5, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Bat pushes the king to F7; then our hero's pawn takes C6, leaving C5 behind.
Bat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Bat brings the king to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Bat's king advances from F7 to G7. our hero advances the queen from C8 to E6, and bat sets the king on H8, watching every square.
Check: our hero tightens the net by bringing the queen to F6.
From the dark, Bat pushes the king to H7, and right after that our hero's knight takes D6, leaving E4 behind. Bat answers by moving the pawn from A5 to A4; then our hero slides the knight across the board, from D6 to F7.
With dungeon cunning, Bat brings the king to G8. Check: our hero tightens the net by bringing the knight to H6.
Bat's king advances from G8 to H7. our hero advances the bishop from H4 to G5, while bat sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the queen on D8. Bat gives check with the pawn on B3.
our hero's king takes B1, leaving C2 behind. Bat answers by moving the king from H7 to G6. our hero gives check with the queen on F6.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the queen to F8, while bat's king advances from H7 to G6.
Check: our hero tightens the net by bringing the queen to G7.
Bat moves the king from G6 to G7 and topples our hero's queen.
our hero gives check with the knight on F5.
From the dark, Bat pushes the king to F7, and right after that our hero's bishop takes F4, leaving G5 behind. Bat answers by moving the king from F7 to E6; then our hero slides the king across the board, from B1 to B2.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to G5, and bat's king advances from D7 to E6.
our hero advances the knight from F5 to H6, while bat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Bat pushes the king to E4; then our hero's bishop takes B8, leaving F4 behind. Bat answers by moving the king from E4 to D5, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Bat brings the king to D4. Promotion: on G8, our hero turns a pawn into a queen.
Bat's king advances from D4 to E3. our hero gives check with the knight on G4.
Bat sets the king on E4, watching every square; then without hurry or fear, our hero places the queen on F8. From the dark, Bat pushes the king to D4.
Check: our hero tightens the net by bringing the bishop to A7.
Bat answers by moving the king from D4 to D3; then our hero slides the queen across the board, from F8 to F2. With dungeon cunning, Bat brings the king to E4.
With a steady hand, our hero brings the queen to F6, and bat's king advances from E4 to D3. Check: our hero tightens the net by bringing the queen to D4.
Bat sets the king on E2, watching every square. our hero gives check with the queen on E3.
From the dark, Bat pushes the king to F1. Mate. our hero's queen on F2 leaves Bat with no escape.