Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on H7 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Bat answers by moving the knight from D5 to F6; then our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Bat brings the rook to A6. From D4 to E5, our hero's pawn swallows Bat's pawn.
Bat's knight advances from F6 to G8. A clean strike: our hero's pawn topples the pawn on D6.
Bat sets the pawn on B5, watching every square. From C4 to B5, our hero's pawn swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the rook to A3. our hero's pawn takes B6, leaving B5 behind, and right after that bat answers by moving the king from E8 to D8.
our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the pawn to H5. A clean strike: our hero's pawn topples the pawn on H5.
Bat's rook advances from A3 to H3, and our hero advances the pawn from F2 to F4. Bat moves the rook from H3 to H2 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on F5. Bat advances to A2 and claims our pawn.
our hero's pawn takes F6, leaving F5 behind. Check from Bat: the rook plants itself on A1.
our hero slides the king across the board, from E1 to F2. Bat advances to F6 and claims our pawn.
With a steady hand, our hero brings the pawn to H6. Bat's rook advances from A1 to A6, while our hero advances the king from F2 to G3.
Bat sets the knight on H7, watching every square. Without hurry or fear, our hero places the king on F4; then from the dark, Bat pushes the knight to F8.
A clean strike: our hero's king topples the pawn on E4.
Bat answers by moving the rook from A6 to A2, and our hero slides the king across the board, from E4 to F5. Check from Bat: the rook plants itself on A5.
With a steady hand, our hero brings the king to F6. Bat gives check with the knight on D7.
our hero advances the king from F6 to G7. Bat moves the knight from D7 to B6 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on H7, and right after that from the dark, Bat pushes the rook to H5. our hero's pawn takes D7, leaving D6 behind.
Bat captures the pawn on H7 and puts our hero in check.
A clean strike: our hero's king topples the rook on H7.
Bat advances to D7 and claims our pawn.
With a steady hand, our hero brings the king to G7. Bat's king advances from D8 to C7, while our hero advances the king from G7 to F7.
Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on E8; then from the dark, Bat pushes the king to C6.
our hero's king takes E7, leaving E8 behind, and right after that bat answers by moving the king from C6 to C7. our hero slides the king across the board, from E7 to E6.
With dungeon cunning, Bat brings the knight to B8, while with a steady hand, our hero brings the king to D5. Bat's king advances from C7 to B6, and our hero advances the king from D5 to D6.
Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on C7, and right after that from the dark, Bat pushes the pawn to B6.
our hero's king takes C8, leaving C7 behind; then bat answers by moving the king from A7 to A6. A clean strike: our hero's king topples the knight on B8.
With dungeon cunning, Bat brings the pawn to B5, and with a steady hand, our hero brings the king to C7. Bat's king advances from A6 to A7, while our hero advances the king from C7 to C6.
Bat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on C5; then from the dark, Bat pushes the king to B7.
A clean strike: our hero's king topples the pawn on B5.
Draw. The dungeon keeps the names of our hero and Bat.