Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on A3.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on A3. From the dark, Bat pushes the king to D8, and our hero's knight takes H3, leaving G1 behind.
Bat answers by moving the pawn from H6 to H5, while our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the pawn to C3; then bat's king advances from D8 to E8. our hero advances the king from E1 to F2, and right after that bat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the rook to A6. our hero claims the enemy pawn by landing on E4.
Bat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the knight leaps from E4 to D6.
With dungeon cunning, Bat brings the rook to A7. our hero claims the enemy pawn by landing on B5.
Bat's rook advances from A7 to A4. our hero advances the pawn from G2 to G3; then bat sets the rook on A6, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to F7, and our hero's pawn takes G4, leaving G3 behind.
Bat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Bat brings the rook to A7. With a steady hand, our hero brings the pawn to H6; then bat's knight advances from B6 to D7.
our hero advances the pawn from H6 to H7, and right after that bat sets the pawn on B6, watching every square. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Bat's rook captures our hero's pawn on A3.
our hero claims the enemy rook by landing on A3.
Bat answers by moving the king from E6 to F5. Check: our hero tightens the net by bringing the pawn to E4.
With dungeon cunning, Bat brings the king to E6. our hero gives check with the queen on H6.
Bat's knight advances from D7 to F6. From C7, our hero's knight forces Bat to defend.
Bat sets the king on D7, watching every square. our hero claims the enemy knight by landing on F6.
From the dark, Bat pushes the king to C8, and our hero's knight takes B5, leaving C7 behind. Bat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Bat brings the king to B8. our hero captures the pawn on B6 and leaves Bat in check.
Bat's king advances from B8 to C8. And it is checkmate: our hero ends the game on C7.