Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival queen on G6.

Alpha Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero gives check with the rook on A8.

Alpha Bat's knight advances from D7 to B8. our hero captures the knight on B8 and leaves Alpha Bat in check.

Alpha Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Alpha Bat pushes the bishop to D5.

our hero claims the enemy pawn by landing on H3.

Alpha Bat answers by moving the bishop from H6 to F8, and our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Alpha Bat brings the bishop to H6.

With a steady hand, our hero brings the knight to G4, and right after that alpha Bat's bishop advances from D5 to A8. our hero captures the enemy bishop: the knight leaps from G4 to H6.

Alpha Bat sets the rook on F6, watching every square, while without hurry or fear, our hero places the knight on G4. From the dark, Alpha Bat pushes the bishop to D5, and our hero's pawn takes B5, leaving B4 behind.

Alpha Bat answers by moving the rook from F6 to F5, while our hero slides the knight across the board, from G4 to H6. With dungeon cunning, Alpha Bat brings the rook to H5.

With a steady hand, our hero brings the knight to G4. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's pawn advances from E7 to E5, and right after that our hero advances the pawn from B5 to B6. Alpha Bat sets the rook on F5, watching every square.

Without hurry or fear, our hero places the knight on H6, while from the dark, Alpha Bat pushes the rook to G5. our hero's rook takes F8, leaving B8 behind, and alpha Bat answers by moving the bishop from D5 to E6.

our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Alpha Bat brings the king to C6, and right after that with a steady hand, our hero brings the rook to B8.

Alpha Bat's pawn advances from E4 to E3; then our hero advances the pawn from B6 to B7. Alpha Bat sets the bishop on G8, watching every square.

our hero claims the enemy pawn by landing on E3.

Alpha Bat's rook reaches G1 and threatens our hero's king.

our hero's king takes F2, leaving E1 behind, while alpha Bat answers by moving the king from C6 to C7. our hero captures the pawn on D6 and leaves Alpha Bat in check.

With dungeon cunning, Alpha Bat brings the king to C6; then with a steady hand, our hero brings the rook to D8. A cruel blow: Alpha Bat's king captures our hero's pawn on B7.

our hero claims the enemy rook by landing on G1.

Alpha Bat sets the pawn on D2, watching every square. From D7, our hero's rook forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the king to A6. our hero claims the enemy pawn by landing on D4.

Alpha Bat answers by moving the bishop from G8 to B3. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

On D1, Alpha Bat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to G2. Alpha Bat gives check with the queen on C2.

our hero advances the king from G2 to H3, while alpha Bat sets the queen on F2, watching every square. Without hurry or fear, our hero places the bishop on B4.

In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.

From the dark, Alpha Bat pushes the queen to E2. From D6, our hero's rook forces Alpha Bat to defend.

Alpha Bat answers by moving the king from A6 to B7. our hero slides the knight across the board, from H6 to F7.

Alpha Bat's queen reaches F1 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from H3 to H4.

Alpha Bat's queen advances from F1 to B5, and our hero advances the bishop from B4 to D2. Alpha Bat gives check with the queen on C4.

Without hurry or fear, our hero places the king on H5. After toppling the knight on F7, Alpha Bat threatens our hero's king.

our hero's king takes G5, leaving H5 behind. Check from Alpha Bat: the queen plants itself on G7.

our hero slides the king across the board, from G5 to F5. Alpha Bat gives check with the queen on H7.

With a steady hand, our hero brings the king to F4; then alpha Bat's queen advances from H7 to G6. our hero captures the enemy queen: the rook leaps from D6 to G6.

Alpha Bat sets the king on C7, watching every square. From A5, our hero's bishop forces Alpha Bat to defend.

From the dark, Alpha Bat pushes the king to B8, while our hero's rook takes G7, leaving G6 behind. Alpha Bat answers by moving the king from B8 to C8.

our hero gives check with the rook on C7.

With dungeon cunning, Alpha Bat brings the king to B8. With a steady hand, our hero brings the pawn to E6, and right after that alpha Bat's king advances from B8 to A8.

our hero advances the pawn from E6 to E7. Alpha Bat sets the king on B8, watching every square. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 38 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
26 / 4
First capture
move 1
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 90% of the games on this floor.

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