Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero's pawn lands on B4 and defeats Walking Tomb's queen!

Checkmate! our hero topples Walking Tomb and claims victory.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Walking Tomb sets the pawn on D6, watching every square, and right after that without hurry or fear, our hero places the knight on C3. From the dark, Walking Tomb pushes the queen to B4.

A clean strike: our hero's pawn topples the queen on B4.

Walking Tomb gives check with the knight on C2.

our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Walking Tomb brings the knight to A3. A clean strike: our hero's rook topples the knight on A3.

Check from Walking Tomb: the knight plants itself on G4.

our hero advances the king from F2 to E1, and walking Tomb sets the bishop on C6, watching every square. A clean strike: our hero's bishop topples the pawn on D3.

From the dark, Walking Tomb pushes the knight to H2. From H1 to H2, our hero's rook swallows Walking Tomb's knight.

Walking Tomb answers by moving the pawn from D5 to D4. A clean strike: our hero's rook topples the pawn on H6.

With dungeon cunning, Walking Tomb brings the king to F8. From H6 to D6, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb's bishop advances from C6 to D5. A clean strike: our hero's rook topples the bishop on D5.

In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

Walking Tomb sets the king on E7, watching every square. From E2, our hero's queen forces Walking Tomb to defend.

From the dark, Walking Tomb pushes the king to F8. Check: our hero tightens the net by bringing the rook to D8.

Walking Tomb answers by moving the king from F8 to G7. From D3 to F5, our hero's bishop swallows Walking Tomb's pawn.

With dungeon cunning, Walking Tomb brings the king to F6, while with a steady hand, our hero brings the bishop to D3. Walking Tomb's pawn advances from H7 to H5.

Check: our hero tightens the net by bringing the queen to F2.

Walking Tomb sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on A8, and right after that from the dark, Walking Tomb pushes the pawn to F6.

From E2, our hero's queen forces Walking Tomb to defend.

Walking Tomb answers by moving the king from E7 to F7. our hero delivers the final mate from A7.