Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the bishop leaps from B2 to C3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the king to D2. Bat gives check with the rook on H2.
our hero advances the king from D2 to D1. Bat's rook reaches H1 and threatens our hero's king.
Without hurry or fear, our hero places the king on C2. Check from Bat: the rook plants itself on H2.
our hero's king takes D1, leaving C2 behind. Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the bishop across the board, from C1 to G5.
Bat's rook reaches H1 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, while bat's pawn advances from D5 to D4. our hero advances the king from E2 to F2.
Bat gives check with the rook on H2.
Without hurry or fear, our hero places the king on G1. From the dark, Bat pushes the knight to C5. From G1 to H2, our hero's king swallows Bat's rook.
Bat answers by moving the pawn from A4 to A3; then our hero slides the bishop across the board, from G5 to C1. With dungeon cunning, Bat brings the pawn to A2.
With a steady hand, our hero brings the bishop to B2, and bat's pawn advances from D4 to D3. our hero advances the king from H2 to G2, while bat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the pawn to D5; then our hero's king takes G4, leaving G3 behind.
Bat answers by moving the king from D8 to C7, and right after that our hero slides the king across the board, from G4 to F5. With dungeon cunning, Bat brings the pawn to D2.
A clean strike: our hero's king topples the pawn on E5.
Bat gives check with the knight on D7.
From E5 to D5, our hero's king swallows Bat's pawn.
Bat's pawn crowns on A1 and a hostile rook is born.
A clean strike: our hero's bishop topples the rook on A1.
From the dark, Bat pushes the pawn to C3. From A1 to C3, our hero's bishop swallows Bat's pawn.
Bat gives check with the knight on F6.
A clean strike: our hero's bishop topples the knight on F6.
Bat's pawn crowns on D1 and a hostile rook is born.
From D5 to E4, our hero's king swallows Bat's pawn.
Bat's rook advances from D1 to C1. our hero advances the bishop from F6 to B2, while bat sets the rook on C3, watching every square.
From B2 to C3, our hero's bishop swallows Bat's rook.
From the dark, Bat pushes the king to B7; then our hero's king takes E5, leaving E4 behind. Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the king across the board, from E5 to D5.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the king to E6, while bat's pawn advances from A7 to A6.
our hero gives check with the bishop on E5.
Bat sets the king on B6, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the pawn to B4, and right after that our hero's king takes C4, leaving D5 behind.
Bat answers by moving the king from B6 to C6. A clean strike: our hero's king topples the pawn on B4.
Check from Bat: the pawn plants itself on A5.
From B4 to A5, our hero's king swallows Bat's pawn.
The duel ends in a draw: our hero and Bat withdraw.