Battle chronicle
In the depths of Sewers, our hero faces Pit Spider.
our hero's king lands on D1 and defeats Pit Spider's rook!
The duel ends in a draw: our hero and Pit Spider withdraw.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Pit Spider answers by moving the knight from G4 to H6; then our hero slides the bishop across the board, from F1 to B5.
With dungeon cunning, Pit Spider brings the king to F8. From B5 to A4, our hero's bishop swallows Pit Spider's pawn.
Pit Spider's rook advances from D7 to D4. our hero advances the pawn from G2 to G4, while pit Spider sets the rook on F7, watching every square.
From G4 to H5, our hero's pawn swallows Pit Spider's pawn.
Check from Pit Spider: the rook plants itself on D1.
A clean strike: our hero's king topples the rook on D1.
Pit Spider advances to H5 and claims our pawn.
our hero slides the rook across the board, from H1 to G1, and with dungeon cunning, Pit Spider brings the pawn to C4. A clean strike: our hero's rook topples the pawn on G5.
Pit Spider's knight advances from H6 to G8. From G5 to H5, our hero's rook swallows Pit Spider's pawn.
Pit Spider sets the rook on H7, watching every square. A clean strike: our hero's rook topples the rook on H7.
From the dark, Pit Spider pushes the bishop to C8, and right after that our hero's pawn takes H4, leaving H3 behind. Pit Spider answers by moving the pawn from B4 to B3.
A clean strike: our hero's pawn topples the pawn on B3.
Pit Spider advances to B3 and claims our pawn.
From A4 to B3, our hero's bishop swallows Pit Spider's pawn.
Pit Spider's pawn advances from B7 to B5. our hero advances the pawn from H4 to H5, while pit Spider sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Pit Spider pushes the knight to H5; then our hero's rook takes C7, leaving H7 behind.
Pit Spider's bishop reaches G4 and threatens our hero's king.
our hero slides the king across the board, from D1 to D2, and with dungeon cunning, Pit Spider brings the knight to F6. With a steady hand, our hero brings the bishop to D1, while pit Spider's bishop advances from G4 to F5.
our hero advances the rook from C7 to C6, and pit Spider sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on C5.
Check from Pit Spider: the knight plants itself on E4.
our hero's king takes E3, leaving D2 behind. Pit Spider moves the knight from E4 to C5 and topples our hero's rook.
our hero slides the pawn across the board, from H6 to H7. Pit Spider advances to H7 and claims our pawn.
With a steady hand, our hero brings the king to F4, and pit Spider's king advances from F7 to E7. our hero advances the king from F4 to E5, while pit Spider sets the bishop on D3, watching every square.
Without hurry or fear, our hero places the bishop on G4. From the dark, Pit Spider pushes the knight to A4; then our hero's bishop takes E6, leaving G4 behind.
Pit Spider answers by moving the bishop from D3 to C4, and right after that our hero slides the king across the board, from E5 to F5. Pit Spider gives check with the bishop on D3.
With a steady hand, our hero brings the king to E5, while pit Spider's bishop advances from D3 to G6. our hero advances the king from E5 to D5, and pit Spider sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the king on C4. our hero activates Backstab and silently removes a threat from Pit Spider.
Pit Spider advances to E6 and claims our bishop.
our hero's king takes B4, leaving C4 behind; then pit Spider answers by moving the king from E6 to E5. A clean strike: our hero's king topples the knight on A4.
Draw. The dungeon keeps the names of our hero and Pit Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 11
- First capture
- move 2
- Skills used
- 1
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 69% of the games on this floor.