Battle chronicle

In the depths of Sewers, our hero faces Bat.

A cruel blow: Bat's king captures our hero's knight on H8.

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero slides the knight across the board, from G1 to F3, and with dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the knight to H4, while bat's king advances from E8 to D8.

our hero advances the knight from H4 to F5, and bat sets the pawn on H5, watching every square. A clean strike: our hero's knight topples the pawn on D6.

From the dark, Bat pushes the pawn to D4. From D6 to E4, our hero's knight swallows Bat's pawn.

Bat answers by moving the king from D8 to D7. By taking the pawn on C5, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to C8. From C5 to A4, our hero's knight swallows Bat's pawn.

Bat's pawn advances from H5 to H4. By taking the pawn on B6, our hero drives Bat into check.

Bat sets the king on C7, watching every square. From D5, our hero's knight forces Bat to defend.

From the dark, Bat pushes the king to C6; then our hero's knight takes F4, leaving D5 behind. Bat answers by moving the king from C6 to C5, and right after that our hero slides the knight across the board, from F4 to G6.

With dungeon cunning, Bat brings the king to C6. A clean strike: our hero's knight topples the pawn on H4.

Bat's king advances from C6 to D6. our hero advances the knight from H4 to G6, and bat sets the pawn on B6, watching every square.

Without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the king to E7. From D5, our hero's knight forces Bat to defend.

Bat answers by moving the king from E7 to E6. A clean strike: our hero's knight topples the pawn on B6.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to B4, and bat's king advances from F6 to G6.

our hero advances the bishop from C1 to A3, while bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B5.

From the dark, Bat pushes the king to F6; then our hero's rook takes B1, leaving A1 behind. Bat answers by moving the king from F6 to G5, and right after that our hero slides the rook across the board, from B1 to B4.

With dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the knight to D5, while bat's king advances from G5 to G6.

our hero gives check with the knight on F4.

Bat sets the king on F6, watching every square; then without hurry or fear, our hero places the rook on E4. From the dark, Bat pushes the king to G5.

From F4 to D3, our hero's knight swallows Bat's pawn.

Bat answers by moving the king from G5 to G6; then our hero slides the bishop across the board, from A3 to E7. With dungeon cunning, Bat brings the king to G7.

From G4, our hero's rook forces Bat to defend.

Bat's king advances from G7 to H6. our hero advances the knight from D3 to F4, while bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the knight on G6. From the dark, Bat pushes the king to G7.

From E5, our hero's knight forces Bat to defend.

Bat answers by moving the king from G7 to H6, and right after that our hero slides the knight across the board, from E5 to G6. With dungeon cunning, Bat brings the king to G7.

our hero gives check with the knight on H8.

Bat advances to H8 and claims our knight.

our hero advances the pawn from E2 to E4, and bat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Bat pushes the king to H8, and right after that our hero's bishop takes D6, leaving E7 behind. Bat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the pawn to E7, and bat's king advances from H8 to H7.

Promotion: on E8, our hero turns a pawn into a queen.

Bat sets the king on H6, watching every square. From E3, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to H7. our hero delivers the final mate from H3.