Battle chronicle
our hero draws pieces against Goblin. The dungeon watches in silence.
our hero answers with fury: the queen leaps from C8 to C7 and captures the enemy rook.
In the end, our hero delivers checkmate and Goblin flees the board.
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The battle, move by move
our hero slides the king across the board, from E1 to E2. Goblin gives check with the rook on C1.
From E2 to E3, our hero's king swallows Goblin's pawn.
Goblin's knight reaches F5 and threatens our hero's king.
our hero advances the king from E3 to F4, while goblin sets the knight on C3, watching every square. From H1 to C1, our hero's rook swallows Goblin's rook.
From the dark, Goblin pushes the pawn to D4; then our hero's king takes G5, leaving F4 behind. From the shadows, Backstab. Goblin loses a piece to our hero's blade.
Goblin answers by moving the king from E8 to E7. From G5 to F5, our hero's king swallows Goblin's knight.
With dungeon cunning, Goblin brings the pawn to A3, while with a steady hand, our hero brings the pawn to G4. Goblin's pawn advances from A3 to A2, and our hero advances the rook from C1 to A1.
From the shadows, Backstab. Goblin loses a piece to our hero's blade.
Goblin sets the knight on A2, watching every square. A clean strike: our hero's rook topples the knight on A2.
From the dark, Goblin pushes the pawn to D3; then our hero's rook takes D2, leaving A2 behind. Goblin answers by moving the bishop from B5 to E8.
A clean strike: our hero's rook topples the pawn on D3.
Goblin's rook reaches F6 and threatens our hero's king.
With a steady hand, our hero brings the king to G5, while goblin's rook advances from F6 to E6. our hero advances the pawn from H2 to H4.
Goblin gives check with the rook on G6.
Without hurry or fear, our hero places the king on F5. From the dark, Goblin pushes the rook to E6, and right after that our hero's pawn takes G5, leaving G4 behind.
Goblin answers by moving the king from E7 to F7. our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Goblin brings the bishop to B8.
Check: our hero tightens the net by bringing the pawn to G6.
Goblin captures the pawn on G6 and puts our hero in check.
By taking the pawn on G6, our hero drives Goblin into check.
Goblin sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. Goblin gives check with the rook on F6.
our hero's king takes G5, leaving F5 behind. Goblin's rook reaches G6 and threatens our hero's king.
our hero slides the king across the board, from G5 to F5, and with dungeon cunning, Goblin brings the rook to D6. Promotion: on G8, our hero turns a pawn into a queen.
Goblin's bishop advances from E8 to C6. Check: our hero tightens the net by bringing the rook to E3.
Goblin's bishop reaches E4 and threatens our hero's king.
By taking the bishop on E4, our hero drives Goblin into check.
From the dark, Goblin pushes the king to D7. From F7, our hero's queen forces Goblin to defend.
Goblin answers by moving the king from D7 to C8. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Goblin brings the king to B7. With a steady hand, our hero brings the king to F4, and goblin's rook advances from D6 to D7.
our hero advances the king from F4 to E3. Goblin sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the queen on F3.
From the dark, Goblin pushes the rook to G7. our hero gives check with the rook on E8.
Goblin answers by moving the pawn from C7 to C6. By taking the pawn on C6, our hero drives Goblin into check.
With dungeon cunning, Goblin brings the king to A7. With a steady hand, our hero brings the queen to C8, while goblin's rook advances from G7 to B7.
our hero advances the king from E3 to D3. Goblin sets the pawn on B5, watching every square; then without hurry or fear, our hero places the king on C3.
Goblin gives check with the rook on C7.
By taking the rook on C7, our hero drives Goblin into check.
Goblin answers by moving the king from A7 to A8. our hero gives check with the queen on C6.
With dungeon cunning, Goblin brings the king to A7. From E7, our hero's rook forces Goblin to defend.
Goblin's bishop advances from B8 to C7. By taking the bishop on C7, our hero drives Goblin into check.
Goblin sets the king on B8, watching every square. And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 26 / 1
- First capture
- move 1
- Skills used
- 2
Floor 31 statistics
Against Goblin, heroes have won 75% of 20 finished games (15 wins, 3 losses, 2 draws). Average length: 45 moves. Average game time: 3 min 43 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 85% of the games on this floor.