Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on D5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from D2 to D3, and rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to B6. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from B6 to A8; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from E8 to F7. By taking the pawn on G6, our hero drives Rat into check.
Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat advances to G7 and claims our pawn.
our hero slides the pawn across the board, from G4 to G5, and with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from E7 to E5.
our hero advances the pawn from E2 to E4, and rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Rat pushes the knight to D5. From E4 to D5, our hero's pawn swallows Rat's knight.
Rat answers by moving the king from F8 to G8. A clean strike: our hero's pawn topples the pawn on C6.
With dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the pawn to G7.
Rat's king advances from F8 to F7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to F8.
A clean strike: our hero's queen topples the pawn on E5.
Rat answers by moving the king from F8 to G8. From E5 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to A5, while rat's king advances from H8 to H7.
our hero advances the pawn from C6 to C7, and rat sets the king on G8, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7, and right after that our hero's queen takes A6, leaving A5 behind. Rat answers by moving the king from H7 to G7.
Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to H8. And it is checkmate: our hero ends the game on A8.