Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival rook on G2.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the knight from E7 to G6; then our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Centipede brings the knight to F8.
From A1 to A6, our hero's rook swallows Centipede's pawn.
Centipede's king advances from E8 to E7. A clean strike: our hero's rook topples the pawn on A7.
Centipede sets the bishop on E6, watching every square, and right after that without hurry or fear, our hero places the rook on A5. From the dark, Centipede pushes the king to F6.
A clean strike: our hero's rook topples the pawn on C5.
Centipede answers by moving the knight from F8 to H7, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Centipede brings the king to G6.
With a steady hand, our hero brings the king to F3, while centipede's king advances from G6 to F7. our hero advances the rook from C5 to A5.
Centipede's pawn reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the pawn to D5, and right after that our hero's pawn takes E3, leaving E2 behind.
Centipede answers by moving the pawn from D4 to D3. Check: our hero tightens the net by bringing the rook to A7.
With dungeon cunning, Centipede brings the bishop to D7. By taking the bishop on D7, our hero drives Centipede into check.
Centipede's king advances from F7 to E6. our hero advances the rook from D7 to D8, while centipede sets the knight on F6, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Centipede pushes the king to F5.
A clean strike: our hero's bishop topples the knight on F6.
Centipede advances to F6 and claims our bishop.
From D8 to D5, our hero's rook swallows Centipede's pawn.
With dungeon cunning, Centipede brings the rook to H4. With a steady hand, our hero brings the rook to D4, while centipede's king advances from F6 to F5.
our hero advances the rook from D4 to D7, and centipede sets the pawn on G5, watching every square. From D5, our hero's rook forces Centipede to defend.
From the dark, Centipede pushes the king to F6. Check: our hero tightens the net by bringing the rook to D6.
Centipede answers by moving the king from F6 to E7; then our hero slides the rook across the board, from D6 to G6. Check from Centipede: the rook plants itself on H2.
With a steady hand, our hero brings the king to G3. Centipede gives check with the rook on G2.
A clean strike: our hero's king topples the rook on G2.
Centipede sets the king on D7, watching every square. From G6 to G5, our hero's rook swallows Centipede's pawn.
From the dark, Centipede pushes the pawn to D2. From D5, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from D7 to C6. From D5 to D2, our hero's rook swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to C7. With a steady hand, our hero brings the rook to D4, while centipede's king advances from C7 to B8.
From D4 to E4, our hero's rook swallows Centipede's pawn.
Centipede sets the king on A7, watching every square; then without hurry or fear, our hero places the rook on D4. From the dark, Centipede pushes the king to B8, and right after that our hero's pawn takes E4, leaving E3 behind.
Centipede answers by moving the king from B8 to C7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Centipede brings the king to C6.
With a steady hand, our hero brings the pawn to E6, and centipede's king advances from C6 to C5. our hero advances the rook from D4 to D8, while centipede sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Centipede pushes the king to C6.
Promotion: on E8, our hero turns a pawn into a queen.
Centipede answers by moving the king from C6 to B7. our hero gives check with the queen on D7.
With dungeon cunning, Centipede brings the king to A6. From A8, our hero's rook forces Centipede to defend.
Centipede's king advances from A6 to B6. Check: our hero tightens the net by bringing the queen to D6.
Centipede sets the king on B7, watching every square. our hero gives check with the queen on B8.
From the dark, Centipede pushes the king to C6. From A6, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from C6 to D7. Check: our hero tightens the net by bringing the queen to B7.
With dungeon cunning, Centipede brings the king to D8. And it is checkmate: our hero ends the game on A8.