Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on F2.
Centipede falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on C4. From the dark, Centipede pushes the pawn to D5. From C4 to D5, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Centipede brings the rook to F4.
With a steady hand, our hero brings the pawn to E3. Centipede moves the pawn from D4 to E3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E3.
Centipede sets the rook on G4, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Centipede pushes the knight to D5.
A clean strike: our hero's pawn topples the bishop on F5.
Centipede advances to G2 and claims our pawn.
our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Centipede brings the knight to F4. With a steady hand, our hero brings the pawn to A4.
Centipede captures the pawn on F2 and puts our hero in check.
From F1 to F2, our hero's king swallows Centipede's rook.
Check from Centipede: the knight plants itself on H3.
A clean strike: our hero's knight topples the knight on H3.
From the dark, Centipede pushes the pawn to G4, and right after that our hero's knight takes G5, leaving H3 behind. Centipede answers by moving the pawn from E5 to E4; then our hero slides the bishop across the board, from C1 to F4.
With dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the rook to A3, and centipede's king advances from E8 to D7.
our hero advances the rook from A3 to C3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede's pawn reaches G3 and threatens our hero's king.
From F4 to G3, our hero's bishop swallows Centipede's pawn.
From the dark, Centipede pushes the king to E8. our hero's bishop takes F4, leaving G3 behind, and right after that centipede answers by moving the king from E8 to D7.
our hero slides the rook across the board, from C3 to C5. Centipede's pawn reaches E3 and threatens our hero's king.
A clean strike: our hero's bishop topples the pawn on E3.
Centipede's pawn advances from G7 to G6, and our hero advances the rook from C5 to D5. Centipede sets the king on C8, watching every square.
A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Centipede pushes the pawn to A6. our hero's pawn takes G7, leaving G6 behind; then centipede answers by moving the king from C8 to D7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the king to C6. Check: our hero tightens the net by bringing the queen to A8.
Centipede's king advances from C6 to D7. A clean strike: our hero's queen topples the pawn on A6.
Centipede sets the king on E8, watching every square. From A6 to A5, our hero's queen swallows Centipede's pawn.
From the dark, Centipede pushes the king to F8. Check: our hero tightens the net by bringing the knight to H7.
Centipede answers by moving the king from F8 to G8, and our hero slides the bishop across the board, from E3 to H6. With dungeon cunning, Centipede brings the king to F7, while with a steady hand, our hero brings the rook to E5.
Centipede's king advances from F7 to G6. Check: our hero tightens the net by bringing the knight to F8.
Centipede sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on G7. Centipede advances to G7 and claims our bishop.
our hero's queen takes D8, leaving A5 behind; then centipede answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the rook to F5.
With dungeon cunning, Centipede brings the king to G7, and with a steady hand, our hero brings the pawn to D7. Centipede's king advances from G7 to H8, while our hero advances the queen from D8 to E7.
Centipede sets the king on G8, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the king to H8. And it is checkmate: our hero ends the game on G6.