Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero's king lands on E1 and defeats Alpha Bat's rook!

our hero falls to Alpha Bat's mate. The dungeon does not forgive.

Loading…

The battle, move by move

Check: our hero tightens the net by bringing the rook to A8.

With dungeon cunning, Alpha Bat brings the knight to B8. By taking the knight on B8, our hero drives Alpha Bat into check.

Alpha Bat's king advances from E8 to D7. our hero advances the pawn from B2 to B4, while alpha Bat sets the pawn on H2, watching every square.

Check: our hero tightens the net by bringing the rook to B7.

From the dark, Alpha Bat pushes the king to D8. our hero gives check with the rook on B8.

Alpha Bat answers by moving the king from D8 to C7, and right after that our hero slides the rook across the board, from B8 to H8. Alpha Bat's pawn crowns on H1 and a hostile rook is born.

With a steady hand, our hero brings the king to D2. Alpha Bat's rook reaches H2 and threatens our hero's king.

our hero advances the king from D2 to D1. Check from Alpha Bat: the rook plants itself on H1.

Without hurry or fear, our hero places the king on D2. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat gives check with the pawn on E3.

our hero's king takes E2, leaving D2 behind; then alpha Bat answers by moving the bishop from F7 to B3. A clean strike: our hero's rook topples the bishop on H6.

Check from Alpha Bat: the pawn plants itself on F3.

With a steady hand, our hero brings the king to D3. Alpha Bat gives check with the rook on D1.

our hero advances the king from D3 to E4. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

Alpha Bat sets the pawn on F2, watching every square. From E4 to F5, our hero's king swallows Alpha Bat's rook.

Alpha Bat moves the rook from D1 to C1 and topples our hero's bishop.

A clean strike: our hero's rook topples the pawn on H4.

Alpha Bat gives check with the bishop on C2.

our hero slides the king across the board, from F5 to F4. Alpha Bat's pawn crowns on F1 and a hostile queen is born.

A clean strike: our hero's king topples the pawn on E3.

Check from Alpha Bat: the rook plants itself on E1.

our hero advances the king from E3 to D2. Alpha Bat gives check with the queen on G2.

A clean strike: our hero's king topples the rook on E1.

Alpha Bat's queen reaches G3 and threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Mate. Alpha Bat closes the net and our hero falls on D3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
40
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
18 / 3
First capture
move 1
Skills used
2

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (40 moves) lasted longer than 48% of the games on this floor.

More from floor 8