Battle chronicle
A new legend is written: our hero challenges Young Treant on floor 22.
our hero's bishop lands on A6 and defeats Young Treant's bishop!
our hero falls to Young Treant's mate. The dungeon does not forgive.
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The battle, move by move
our hero claims the enemy bishop by landing on A6.
From the dark, Young Treant pushes the pawn to G2, and our hero's rook takes G1, leaving H1 behind. A cruel blow: Young Treant's queen captures our hero's bishop on A6.
our hero claims the enemy pawn by landing on G2.
With dungeon cunning, Young Treant brings the bishop to E7. With a steady hand, our hero brings the rook to F2; then young Treant's knight advances from B6 to C4.
our hero advances the pawn from H2 to H4, and right after that young Treant sets the bishop on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Young Treant pushes the pawn to C2. our hero claims the enemy pawn by landing on C2.
Young Treant answers by moving the knight from C4 to D6. our hero captures the enemy pawn: the pawn leaps from G5 to H6.
In that instant, Backstab: one of Young Treant's pieces vanishes without a trace.
Check from Young Treant: the queen plants itself on A5.
With a steady hand, our hero brings the king to F1. Young Treant gives check with the rook on D1.
our hero advances the king from F1 to F2. Young Treant's knight reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F3. Check from Young Treant: the knight plants itself on G5.
our hero's king takes G4, leaving F3 behind. Young Treant gives check with the rook on G1.
our hero slides the king across the board, from G4 to F5. From the shadows, Backstab. Young Treant loses a piece to our hero's blade.
With dungeon cunning, Young Treant brings the queen to D5. our hero captures the enemy pawn: the pawn leaps from H6 to G7.
Young Treant's rook advances from G1 to D1, and our hero advances the rook from C2 to C5. Checkmate: Young Treant finishes our hero on E4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 30
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
- Skills used
- 2
Floor 22 statistics
Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (30 moves) lasted longer than 71% of the games on this floor.