Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
From the dark, Bat pushes the king to D7, and right after that our hero's bishop takes G7, leaving H6 behind. Bat answers by moving the king from D7 to D8; then our hero slides the bishop across the board, from G7 to F8.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the bishop to G7, and bat's pawn advances from D5 to D4.
our hero advances the knight from G1 to H3, while bat sets the knight on A5, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the pawn to E3; then our hero's knight takes E4, leaving G5 behind. Bat answers by moving the knight from A5 to B3.
By taking the pawn on D6, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the knight to B5, while bat's king advances from E7 to D7.
From B5 to A7, our hero's knight swallows Bat's pawn.
Bat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the knight on B5. From the dark, Bat pushes the knight to A5, and right after that our hero's knight takes A3, leaving B5 behind.
Bat answers by moving the king from D7 to D6; then our hero slides the bishop across the board, from G7 to H6. With dungeon cunning, Bat brings the king to C6.
With a steady hand, our hero brings the bishop to F4, and bat's pawn advances from B6 to B5. our hero advances the knight from A3 to C2, while bat sets the king on B6, watching every square.
Without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the knight to C6; then our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the king from B6 to B7, and right after that our hero slides the bishop across the board, from G5 to F4. With dungeon cunning, Bat brings the knight to D8.
With a steady hand, our hero brings the pawn to G5, while bat's knight advances from D8 to E6. our hero advances the pawn from G5 to G6, and bat sets the king on A6, watching every square.
Without hurry or fear, our hero places the bishop on E5. From the dark, Bat pushes the pawn to B4, and right after that our hero's pawn takes G7, leaving G6 behind.
Bat moves the knight from E6 to G7 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on G7.
With dungeon cunning, Bat brings the pawn to B3. With a steady hand, our hero brings the knight to A1, and bat's pawn advances from C5 to C4.
A clean strike: our hero's bishop topples the pawn on D4.
Bat sets the king on B5, watching every square. From D4 to E3, our hero's bishop swallows Bat's pawn.
From the dark, Bat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Bat answers by moving the king from B5 to C4, and right after that our hero slides the bishop across the board, from E3 to D4. With dungeon cunning, Bat brings the pawn to B2.
With a steady hand, our hero brings the knight to C2. Bat's pawn crowns on B1 and a hostile rook is born.
our hero advances the king from E1 to D2, and bat sets the rook on B7, watching every square. From A3, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to D5, and right after that our hero's pawn takes E3, leaving E2 behind. Bat's rook reaches B2 and threatens our hero's king.
our hero slides the knight across the board, from A3 to C2, while with dungeon cunning, Bat brings the rook to B6. From B4, our hero's knight forces Bat to defend.
Bat moves the rook from B6 to B4 and topples our hero's knight.
A clean strike: our hero's pawn topples the rook on B4.
Bat sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the pawn on B5. From the dark, Bat pushes the pawn to A2; then our hero's pawn takes B6, leaving B5 behind.
Bat answers by moving the king from D5 to D6, and right after that our hero slides the king across the board, from D2 to C2. With dungeon cunning, Bat brings the king to C6.
With a steady hand, our hero brings the king to B3. Bat's pawn crowns on A1 and a hostile bishop is born.
From D4 to A1, our hero's bishop swallows Bat's bishop.
Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on D4. From the dark, Bat pushes the king to E8, and right after that our hero's pawn takes B7, leaving B6 behind.
Bat answers by moving the king from E8 to D7. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to C6. Check: our hero tightens the net by bringing the queen to B6.
Bat's king advances from C6 to D7. our hero advances the bishop from D4 to E5, while bat sets the king on E7, watching every square.
From D6, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to F7. Check: our hero tightens the net by bringing the queen to F6.
Bat answers by moving the king from F7 to G8. And it is checkmate: our hero ends the game on G7.