Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from E3 to G1 and captures the enemy rook.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the bishop to B2, and rat's king advances from E8 to D7.
our hero advances the bishop from B2 to G7, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Rat pushes the pawn to C4; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the pawn to A3. A clean strike: our hero's bishop topples the pawn on A3.
Rat's pawn advances from D5 to D4. our hero advances the bishop from A3 to C1, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E8, and right after that our hero's bishop takes D2, leaving C1 behind.
Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from F4 to G5. With dungeon cunning, Rat brings the pawn to C3.
With a steady hand, our hero brings the bishop to F4, and rat's pawn advances from C3 to C2. our hero advances the king from G5 to H6, while rat sets the king on E8, watching every square.
From H6 to G6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to D3; then our hero's king takes G7, leaving G6 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from G7 to G8.
With dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's bishop topples the pawn on E5.
Rat's pawn crowns on C1 and a hostile rook is born.
our hero advances the bishop from E5 to F4. Check from Rat: the rook plants itself on G1.
Without hurry or fear, our hero places the king on H7. Rat gives check with the rook on H1.
our hero's king takes G6, leaving H7 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from G6 to F6.
With dungeon cunning, Rat brings the rook to D1. With a steady hand, our hero brings the bishop to E5, and rat's king advances from E8 to D7.
our hero advances the bishop from E5 to D4. Rat's rook reaches F1 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the pawn to D2; then our hero's bishop takes C3, leaving D4 behind.
Rat answers by moving the rook from F1 to F7. From C3 to D2, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the rook to F1. With a steady hand, our hero brings the bishop to E3, while rat's rook advances from F1 to E1.
our hero advances the king from E5 to E4, and rat sets the rook on G1, watching every square. A clean strike: our hero's bishop topples the rook on G1.
From the dark, Rat pushes the king to C7, and right after that our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from C7 to B6.
By taking the pawn on C4, our hero drives Rat into check.
With dungeon cunning, Rat brings the pawn to C5. By taking the pawn on C5, our hero drives Rat into check.
The duel ends in a draw: our hero and Rat withdraw.