Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's queen lands on H1 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero's bishop takes B2, leaving C1 behind. Bat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Bat brings the knight to F6. With a steady hand, our hero brings the pawn to E3, and bat's king advances from D7 to E8.
our hero advances the pawn from F2 to F3. Bat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to E7; then our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the king from E7 to F8, and right after that our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Bat brings the rook to A2. With a steady hand, our hero brings the bishop to C3, while bat's knight advances from F6 to H7.
our hero advances the knight from G1 to E2, and bat sets the king on E7, watching every square. A clean strike: our hero's bishop topples the pawn on E5.
Bat advances to E5 and claims our bishop.
our hero's pawn takes D4, leaving D3 behind. Bat answers by moving the king from E7 to E6.
A clean strike: our hero's pawn topples the pawn on E5.
Bat captures the knight on E2 and puts our hero in check.
From E1 to E2, our hero's king swallows Bat's rook.
Bat's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on B5.
Bat sets the knight on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Bat pushes the knight to H3; then our hero's king takes F3, leaving E2 behind.
Bat answers by moving the king from E6 to F7, and right after that our hero slides the king across the board, from F3 to G2. Bat captures the pawn on F4 and puts our hero in check.
With a steady hand, our hero brings the king to F3. our hero activates Backstab and silently removes a threat from Bat.
Bat's king advances from F7 to G6, and our hero advances the pawn from B5 to B6. Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Bat pushes the king to F8. From E7, our hero's pawn forces Bat to defend.
Bat answers by moving the king from F8 to E8, while our hero slides the king across the board, from F3 to G4. Bat advances to E7 and claims our pawn.
With a steady hand, our hero brings the king to F5. Bat's pawn advances from H6 to H5, while our hero advances the king from F5 to G5.
Bat sets the king on F7, watching every square. From G5 to H5, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the pawn to C4. our hero's pawn takes E5, leaving E4 behind, and right after that bat answers by moving the king from F7 to E7.
our hero slides the king across the board, from H5 to G6. With dungeon cunning, Bat brings the pawn to C3, while with a steady hand, our hero brings the king to F5.
Bat's king advances from E7 to D8, and our hero advances the pawn from E5 to E6. Bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on G6. Bat advances to E6 and claims our pawn.
our hero's pawn takes H4, leaving H2 behind; then bat answers by moving the pawn from C3 to C2. our hero slides the pawn across the board, from H4 to H5.
Bat's pawn crowns on C1 and a hostile rook is born.
With a steady hand, our hero brings the pawn to H6. Bat's king advances from E6 to D5, while our hero advances the pawn from H6 to H7.
Bat sets the king on E6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
Check from Bat: the rook plants itself on G1.
our hero's king takes H7, leaving G6 behind. Bat gives check with the rook on H1.
our hero slides the king across the board, from H7 to G8. With dungeon cunning, Bat brings the king to F5. A clean strike: our hero's queen topples the rook on H1.
Bat's king advances from F5 to F6. From H1 to B7, our hero's queen swallows Bat's pawn.
Bat sets the king on G6, watching every square. Without hurry or fear, our hero places the queen on A7, and right after that from the dark, Bat pushes the king to H5.
our hero's pawn takes B7, leaving B6 behind; then bat answers by moving the king from H5 to H4. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to H3. Check: our hero tightens the net by bringing the queen to B3.
Bat's king advances from H3 to G2, while our hero advances the queen from A7 to D4. Bat sets the king on H2, watching every square.
From C2, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to G3. Check: our hero tightens the net by bringing the queen to C3.
Bat answers by moving the king from G3 to H4. our hero gives check with the queen on F6.
With dungeon cunning, Bat brings the king to G4. From C4, our hero's queen forces Bat to defend.
Bat's king advances from G4 to H5, and our hero advances the queen from C4 to E4.
Draw. The dungeon keeps the names of our hero and Bat.