Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from B4 to C5 and captures the enemy pawn.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while bat's pawn advances from D5 to D4. our hero advances the pawn from F2 to F3, and bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the king to F7, and right after that our hero's knight takes E2, leaving G1 behind.

Bat answers by moving the king from F7 to G7; then our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Bat brings the king to H8.

With a steady hand, our hero brings the knight to F5, and bat's pawn advances from D6 to D5. A clean strike: our hero's knight topples the pawn on H6.

Bat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the knight to F5.

From the dark, Bat pushes the king to F6; then our hero's knight takes G3, leaving F5 behind. Bat answers by moving the king from F6 to E6, and right after that our hero slides the knight across the board, from G3 to E2.

With dungeon cunning, Bat brings the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.

Bat's pawn advances from D4 to D3. our hero advances the knight from E2 to G1, and bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the king to D8, and right after that our hero's knight takes H3, leaving G1 behind.

Bat answers by moving the pawn from D5 to D4; then our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Bat brings the king to C7.

From E6, our hero's knight forces Bat to defend.

Bat's king advances from C7 to D7. Check: our hero tightens the net by bringing the knight to F8.

Bat sets the king on D8, watching every square. our hero gives check with the knight on E6.

From the dark, Bat pushes the king to C8; then our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Bat brings the pawn to D2. A clean strike: our hero's king topples the pawn on D2.

Bat's king advances from C8 to B8. our hero advances the pawn from G6 to G7, and bat sets the pawn on B6, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to A7, and right after that our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the pawn from B5 to B4.

A clean strike: our hero's pawn topples the pawn on B4.

With dungeon cunning, Bat brings the pawn to D3. From D2 to D3, our hero's king swallows Bat's pawn.

Bat's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on C5.

Bat sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Bat pushes the king to B6.

Check: our hero tightens the net by bringing the queen to B8.

Bat answers by moving the king from B6 to A6, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Bat brings the king to A5.

Promotion: on C8, our hero turns a pawn into a queen.

Bat's king advances from A5 to A4. From B8 to E5, our hero's queen swallows Bat's pawn.

Bat sets the king on B3, watching every square; then without hurry or fear, our hero places the queen on B8. From the dark, Bat pushes the king to A3, and right after that our hero's queen takes D6, leaving B8 behind.

Bat answers by moving the king from A3 to B3. Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Bat brings the king to A3. our hero gives check with the queen on A6.

Bat's king advances from A3 to B2. our hero advances the queen from A6 to B6, while bat sets the pawn on B3, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to A1.

A clean strike: our hero's queen topples the pawn on B3.

The duel ends in a draw: our hero and Bat withdraw.