Battle chronicle
The duel begins: our hero against Young Treant on floor 22.
With an adventurer's precision, our hero takes the rival queen on B7.
Young Treant falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the knight to F3. A cruel blow: Young Treant's bishop captures our hero's bishop on F1.
our hero claims the enemy bishop by landing on F1.
Young Treant sets the queen on B8, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Young Treant pushes the queen to A8, while our hero's knight takes D2, leaving B1 behind. Young Treant answers by moving the queen from A8 to A6, and our hero slides the knight across the board, from D2 to B3.
With dungeon cunning, Young Treant brings the rook to D6. our hero claims the enemy bishop by landing on C5.
Young Treant's queen advances from A6 to B7. our hero captures the enemy queen: the knight leaps from C5 to B7.
Young Treant sets the rook on D3, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Young Treant pushes the king to F7.
our hero captures the pawn on E5 and leaves Young Treant in check.
Young Treant answers by moving the king from F7 to E8. our hero claims the enemy rook by landing on D3.
With dungeon cunning, Young Treant brings the knight to C8. With a steady hand, our hero brings the rook to F3; then young Treant's pawn advances from G5 to G4.
Check: our hero tightens the net by bringing the rook to E3.
Young Treant sets the king on D7, watching every square. our hero gives check with the knight on C5.
From the dark, Young Treant pushes the king to C7, while our hero's bishop takes C1, leaving B2 behind. Young Treant answers by moving the pawn from F6 to F5, and our hero slides the rook across the board, from E3 to E6.
With dungeon cunning, Young Treant brings the knight to E7. our hero captures the knight on E7 and leaves Young Treant in check.
Young Treant's king advances from C7 to C6. our hero advances the bishop from C1 to F4.
our hero activates Backstab and silently removes a threat from Young Treant.
Young Treant sets the pawn on H5, watching every square. Without hurry or fear, our hero places the rook on D1, and from the dark, Young Treant pushes the king to B5.
our hero's rook takes D4, leaving D1 behind, while young Treant answers by moving the king from B5 to C6. From E6, our hero's rook forces Young Treant to defend.
With dungeon cunning, Young Treant brings the king to B5. our hero delivers the final mate from B4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 25 / 3
- First capture
- move 1
- Skills used
- 1
Floor 22 statistics
Against Young Treant, heroes have won 41% of 174 finished games (71 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 82% of the games on this floor.