Battle chronicle

The duel begins: Benjamín A. against Goblin Foreman on floor 38.

Benjamín A. answers with fury: the pawn leaps from D2 to C3 and captures the enemy queen.

In the end, Benjamín A. delivers checkmate and Goblin Foreman flees the board.

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The battle, move by move

Benjamín A. captures the enemy queen: the pawn leaps from D2 to C3.

Goblin Foreman's bishop advances from F7 to D5. Benjamín A. claims the enemy bishop by landing on D5.

Goblin Foreman sets the pawn on C5, watching every square. Benjamín A. captures the enemy rook: the queen leaps from D5 to B7.

From the dark, Goblin Foreman pushes the pawn to D5. Benjamín A. claims the enemy pawn by landing on A6.

Goblin Foreman answers by moving the pawn from H6 to H5. Benjamín A. captures the enemy pawn: the queen leaps from A6 to A5.

With dungeon cunning, Goblin Foreman brings the king to E7. Benjamín A. claims the enemy pawn by landing on B5.

Goblin Foreman's king advances from E7 to E6. Benjamín A. captures the enemy pawn: the queen leaps from B5 to C5.

Goblin Foreman sets the king on F5, watching every square. Benjamín A. captures the pawn on D5 and leaves Goblin Foreman in check.

From the dark, Goblin Foreman pushes the king to F6. Benjamín A. captures the enemy pawn: the queen leaps from D5 to H5.

Goblin Foreman answers by moving the pawn from H7 to H6. Benjamín A. captures the pawn on H6 and leaves Goblin Foreman in check.

With dungeon cunning, Goblin Foreman brings the king to E7. With a steady hand, Benjamín A. brings the pawn to C4; then goblin Foreman's pawn advances from H4 to H3.

Benjamín A. claims the enemy pawn by landing on H3.

Benjamín A. wraps a piece in Stealth; Goblin Foreman passes through the square without seeing it.

Goblin Foreman sets the king on E8, watching every square. Without hurry or fear, Benjamín A. places the pawn on C5, while from the dark, Goblin Foreman pushes the king to D8.

Benjamín A.'s pawn takes C6, leaving C5 behind, and goblin Foreman answers by moving the king from D8 to E7. Benjamín A. slides the pawn across the board, from C6 to C7.

With dungeon cunning, Goblin Foreman brings the king to E8. Benjamín A.'s pawn crowns on C8 and becomes a queen.

Goblin Foreman's king advances from E8 to F7.

Checkmate! Benjamín A. topples Goblin Foreman and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
25 / 0
First capture
move 0
Skills used
1

Floor 38 statistics

Against Goblin Foreman, heroes have won 25% of 16 finished games (4 wins, 10 losses, 2 draws). Average length: 20 moves. Average game time: 2 min 24 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 75% of the games on this floor.

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