Battle chronicle
The duel begins: our hero against Pit Spider on floor 9.
With an adventurer's precision, our hero takes the rival queen on B1.
Draw. The dungeon keeps the names of our hero and Pit Spider.
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The battle, move by move
our hero captures the enemy pawn: the queen leaps from D1 to A4.
Pit Spider answers by moving the rook from G4 to H4, while our hero slides the queen across the board, from A4 to C2. With dungeon cunning, Pit Spider brings the king to F8.
our hero captures the enemy pawn: the queen leaps from C2 to G6.
Pit Spider's bishop advances from E6 to G8. our hero claims the enemy pawn by landing on G5.
In that instant, Backstab: one of Pit Spider's pieces vanishes without a trace.
Pit Spider sets the rook on G4, watching every square. our hero captures the enemy rook: the queen leaps from G5 to G4.
From the dark, Pit Spider pushes the bishop to D5. our hero's bishop takes C4, leaving F1 behind, and pit Spider answers by moving the bishop from D5 to F7.
our hero slides the bishop across the board, from C4 to B5. With dungeon cunning, Pit Spider brings the rook to C8. our hero claims the enemy pawn by landing on D7.
Pit Spider's pawn advances from B4 to B3. our hero captures the enemy rook: the bishop leaps from D7 to C8.
Pit Spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the knight on A3, and from the dark, Pit Spider pushes the pawn to B5.
our hero captures the enemy pawn: the knight leaps from A3 to B5.
Pit Spider answers by moving the pawn from B3 to B2, and right after that our hero slides the knight across the board, from B5 to A3. On B1, Pit Spider promotes and gains a reinforcing queen.
our hero captures the enemy queen: the knight leaps from A3 to B1.
Pit Spider's pawn advances from C4 to C3, and right after that our hero advances the queen from G4 to E2. Pit Spider sets the bishop on D5, watching every square.
Without hurry or fear, our hero places the rook on H3, while from the dark, Pit Spider pushes the bishop to F7. our hero's pawn takes F3, leaving F2 behind, and pit Spider answers by moving the pawn from C3 to C2.
our hero captures the enemy pawn: the queen leaps from E2 to C2.
With dungeon cunning, Pit Spider brings the bishop to G8, and right after that with a steady hand, our hero brings the pawn to F4. Pit Spider's bishop advances from G8 to F7; then our hero advances the pawn from F4 to F5.
Pit Spider sets the bishop on H5, watching every square. Without hurry or fear, our hero places the pawn on F6, and from the dark, Pit Spider pushes the bishop to F7.
Check: our hero tightens the net by bringing the rook to H8.
Pit Spider answers by moving the bishop from F7 to G8, and right after that our hero slides the rook across the board, from H8 to H6. With dungeon cunning, Pit Spider brings the bishop to D5; then with a steady hand, our hero brings the bishop to D7.
Pit Spider's bishop advances from D5 to F3. Check: our hero tightens the net by bringing the queen to C8.
Pit Spider sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on D2, while from the dark, Pit Spider pushes the bishop to G2.
our hero's knight takes F1, leaving D2 behind, and pit Spider answers by moving the bishop from G2 to C6. our hero captures the enemy bishop: the bishop leaps from D7 to C6.
Neither our hero nor Pit Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 49 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 28 / 0
- First capture
- move 0
- Skills used
- 1
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 58% of the games on this floor.