Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to G3, and rat's king advances from E8 to F8. A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the knight from D7 to B8, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to D3, while rat's knight advances from B8 to A6. our hero advances the pawn from E3 to E4, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to E8, and right after that our hero's king takes C1, leaving D1 behind.

Rat answers by moving the knight from A6 to B4; then our hero slides the king across the board, from C1 to B2. With dungeon cunning, Rat brings the king to E7.

From A3 to B4, our hero's pawn swallows Rat's knight.

Rat's king advances from E7 to D6. By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to G5; then our hero's king takes C3, leaving B2 behind.

Rat answers by moving the king from D7 to D8, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Rat brings the king to E7.

A clean strike: our hero's king topples the pawn on A4.

Rat's king advances from E7 to F6. our hero advances the king from A4 to B4, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from E6 to F6; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to A7, and rat's king advances from E7 to D7. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to G8.

From the dark, Rat pushes the king to F6. our hero gives check with the queen on F8.

Rat answers by moving the king from F6 to G6. From G8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from H5 to G6. our hero advances the queen from H8 to C8, and rat sets the king on H5, watching every square.

A clean strike: our hero's queen topples the pawn on C7.

From the dark, Rat pushes the king to H6. By taking the pawn on C6, our hero drives Rat into check.

Rat answers by moving the king from H6 to H5; then our hero slides the queen across the board, from C6 to E6.

The duel ends in a draw: our hero and Rat withdraw.