Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival queen on E4.

Bat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the pawn to A3; then our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the pawn from E4 to E3. From G5 to H6, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H7, while bat's pawn advances from B6 to B5.

Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the pawn on E2, watching every square. A clean strike: our hero's king topples the pawn on E2.

From the dark, Bat pushes the king to C7, and right after that our hero's king takes E1, leaving E2 behind. Bat answers by moving the pawn from A3 to A2; then our hero slides the queen across the board, from H8 to H3.

Bat gives check with the rook on D1.

From E1 to D1, our hero's king swallows Bat's rook.

Bat's king advances from C7 to B6. our hero advances the queen from H3 to G2. Bat's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on D2. Bat gives check with the queen on A2.

our hero's king takes D1, leaving D2 behind. Bat's queen reaches A4 and threatens our hero's king.

our hero slides the queen across the board, from G2 to C2, and with dungeon cunning, Bat brings the queen to E4. A clean strike: our hero's queen topples the queen on E4.

Bat's pawn advances from B5 to B4. our hero advances the pawn from H2 to H3, and bat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to D5. From E4 to D5, our hero's queen swallows Bat's pawn.

our hero activates Backstab and silently removes a threat from Bat.

Bat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to B3, and with a steady hand, our hero brings the pawn to H6.

Bat's king advances from A6 to A7, while our hero advances the pawn from H6 to H7. Bat sets the pawn on B2, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

Bat's pawn crowns on B1 and a hostile rook is born.

our hero's king takes C2, leaving D1 behind, and right after that bat answers by moving the rook from B1 to B4. our hero slides the queen across the board, from D5 to D6.

With dungeon cunning, Bat brings the pawn to B6. A clean strike: our hero's queen topples the rook on B4.

Bat's king advances from A7 to B7. From B4 to C4, our hero's queen swallows Bat's pawn.

Bat sets the pawn on B5, watching every square. By taking the pawn on B5, our hero drives Bat into check.

From the dark, Bat pushes the king to C7. our hero's queen takes A4, leaving B5 behind; then bat answers by moving the king from C7 to B6.

our hero slides the queen across the board, from H8 to H7. With dungeon cunning, Bat brings the king to C5. From H5, our hero's queen forces Bat to defend.

Bat's king advances from C5 to D6. Check: our hero tightens the net by bringing the queen to A6.

Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on H6; then from the dark, Bat pushes the king to C7.

From A7, our hero's queen forces Bat to defend.

Bat answers by moving the king from C7 to D8, and our hero slides the queen across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C8.

And it is checkmate: our hero ends the game on A8.