Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

With an adventurer's precision, our hero takes the rival rook on B5.

Draw. The dungeon keeps the names of our hero and Skeleton.

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The battle, move by move

our hero gives check with the rook on A8.

With dungeon cunning, Skeleton brings the king to F7. our hero claims the enemy pawn by landing on H6.

Skeleton gives check with the rook on E5.

our hero advances the bishop from F1 to E2; then skeleton sets the pawn on B6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Skeleton pushes the king to G7, and our hero's rook takes H5, leaving H6 behind. Skeleton answers by moving the rook from E5 to B5, while our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Skeleton brings the king to G6. With a steady hand, our hero brings the queen to A4; then skeleton's king advances from G6 to G7.

our hero claims the enemy rook by landing on B5.

Skeleton sets the knight on E4, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Skeleton pushes the knight to G3, while our hero's rook takes H3, leaving H5 behind.

Skeleton answers by moving the pawn from C4 to C3. our hero captures the enemy knight: the rook leaps from H3 to G3.

With dungeon cunning, Skeleton brings the king to G6. With a steady hand, our hero brings the rook to H3, and right after that skeleton's king advances from G6 to G7.

our hero advances the king from E1 to D1; then skeleton sets the pawn on H6, watching every square. Without hurry or fear, our hero places the rook on C8.

our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton gives check with the rook on D6.

our hero captures the enemy rook: the knight leaps from B5 to D6.

Skeleton's pawn reaches C2 and threatens our hero's king.

our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Skeleton brings the pawn to H5. our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Skeleton's pawn advances from B6 to B5, and right after that our hero advances the queen from A4 to D4. Skeleton sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on H6, while from the dark, Skeleton pushes the pawn to B4. our hero's rook takes H5, leaving H3 behind.

Skeleton gives check with the pawn on B3.

our hero captures the enemy pawn: the king leaps from C2 to B3.

With dungeon cunning, Skeleton brings the pawn to G4. our hero claims the enemy pawn by landing on G4.

Skeleton's pawn advances from F6 to F5. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

Skeleton sets the pawn on F3, watching every square. our hero claims the enemy pawn by landing on F3.

Neither our hero nor Skeleton claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 1
Skills used
1

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 66% of the games on this floor.

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