Battle chronicle
In the depths of Volcanic nest, our hero faces Drake.
Drake advances its queen to A1 and claims our rook.
Drake's edge closes the game: mate against our hero.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Drake's rook.
With dungeon cunning, Drake brings the queen to A7. A clean strike: our hero's bishop topples the pawn on B4.
Drake captures the rook on A1 and puts our hero in check.
our hero advances the king from E1 to F2, and drake sets the pawn on C2, watching every square. Without hurry or fear, our hero places the bishop on H3.
From the dark, Drake pushes the pawn to G5. From H3 to G4, our hero's bishop swallows Drake's rook.
our hero activates Backstab and silently removes a threat from Drake.
Drake answers by moving the queen from A1 to C1. A clean strike: our hero's bishop topples the bishop on F5.
With dungeon cunning, Drake brings the queen to D1. By taking the bishop on D7, our hero drives Drake into check.
Drake moves the king from E8 to D7 and topples our hero's bishop.
our hero advances the pawn from H2 to H4. Drake's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the pawn on H5. Stealth. our hero's trap leaves Drake confused.
Drake's queen reaches F1 and threatens our hero's king.
our hero's king takes G3, leaving F2 behind. Check from Drake: the queen plants itself on G5.
our hero slides the king across the board, from G3 to H2. Drake gives check with the queen on H4.
With a steady hand, our hero brings the knight to H3. From the shadows, Backstab. Drake loses a piece to our hero's blade.
Drake captures the pawn on E2 and puts our hero in check.
our hero advances the king from H2 to G1, and right after that drake sets the pawn on E3, watching every square. Without hurry or fear, our hero places the rook on H2; then from the dark, Drake pushes the queen to D3.
our hero's knight takes G5, leaving H3 behind. Drake's queen reaches D1 and threatens our hero's king.
our hero slides the king across the board, from G1 to G2. With dungeon cunning, Drake brings the pawn to C5, while with a steady hand, our hero brings the king to G3.
Drake's queen advances from D1 to D4.
Checkmate. Drake defeats our hero on this floor.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 17 / 9
- First capture
- move 0
- Skills used
- 3
Floor 85 statistics
Against Drake, heroes have won 17% of 47 finished games (8 wins, 36 losses, 3 draws). Average length: 25 moves. Average game time: 2 min 20 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 74% of the games on this floor.